/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00112_WalkOfFate;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
/**
* Walk of Fate (112)
* @author Zoey76
*/
public class Q00112_WalkOfFate extends Quest
{
// NPCs
private static final int LIVINA = 30572;
private static final int KARUDA = 32017;
// Item
private static final int SCROLL_ENCHANT_ARMOR_D_GRADE = 956;
// Misc
private static final int MIN_LEVEL = 20;
public Q00112_WalkOfFate()
{
super(112, Q00112_WalkOfFate.class.getSimpleName(), "Walk of Fate");
addStartNpc(LIVINA);
addTalkId(LIVINA, KARUDA);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState st = player.getQuestState(getName());
if ((st == null) || (player.getLevel() < MIN_LEVEL))
{
return null;
}
String htmltext = null;
switch (event)
{
case "30572-04.htm":
{
st.startQuest();
htmltext = event;
break;
}
case "32017-02.html":
{
st.giveAdena(22308, true);
st.addExpAndSp(112876, 5774);
st.giveItems(SCROLL_ENCHANT_ARMOR_D_GRADE, 1);
st.exitQuest(false, true);
htmltext = event;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
final QuestState st = player.getQuestState(getName());
String htmltext = getNoQuestMsg(player);
if (st == null)
{
return htmltext;
}
switch (st.getState())
{
case State.CREATED:
htmltext = (player.getLevel() < MIN_LEVEL) ? "30572-03.html" : "30572-01.htm";
break;
case State.STARTED:
switch (npc.getId())
{
case LIVINA:
{
htmltext = "30572-05.html";
break;
}
case KARUDA:
{
htmltext = "32017-01.html";
break;
}
}
break;
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
}