/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.datatables.ManorData;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.instancemanager.CastleManorManager;
import com.l2jserver.gameserver.instancemanager.MapRegionManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
/**
* @author l3x
*/
public class Seed implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
return false;
}
if (CastleManorManager.getInstance().isDisabled())
{
return false;
}
final L2Object tgt = playable.getTarget();
if (!(tgt instanceof L2Npc))
{
playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
playable.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (!(tgt instanceof L2MonsterInstance) || (tgt instanceof L2ChestInstance) || ((L2Character) tgt).isRaid())
{
playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
playable.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
final L2MonsterInstance target = (L2MonsterInstance) tgt;
if (target.isDead())
{
playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
playable.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (target.isSeeded())
{
playable.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
final int seedId = item.getId();
if (!areaValid(seedId, MapRegionManager.getInstance().getAreaCastle(playable)))
{
playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
return false;
}
target.setSeeded(seedId, (L2PcInstance) playable);
final SkillHolder[] skills = item.getItem().getSkills();
final L2PcInstance activeChar = playable.getActingPlayer();
if (skills != null)
{
for (SkillHolder sk : skills)
{
activeChar.useMagic(sk.getSkill(), false, false);
}
}
return true;
}
/**
* @param seedId
* @param castleId
* @return
*/
private boolean areaValid(int seedId, int castleId)
{
return (ManorData.getInstance().getCastleIdForSeed(seedId) == castleId);
}
}