/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import java.util.List; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.datatables.SkillTreesData; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.L2SkillLearn; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.base.AcquireSkillType; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public final class L2FishermanInstance extends L2MerchantInstance { public L2FishermanInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2FishermanInstance); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) { pom = "" + npcId; } else { pom = npcId + "-" + val; } return "data/html/fisherman/" + pom + ".htm"; } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.equalsIgnoreCase("FishSkillList")) { showFishSkillList(player); } else { super.onBypassFeedback(player, command); } } public static void showFishSkillList(L2PcInstance player) { final List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableFishingSkills(player); final AcquireSkillList asl = new AcquireSkillList(AcquireSkillType.FISHING); int count = 0; for (L2SkillLearn s : skills) { final Skill sk = SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel()); if (sk == null) { continue; } count++; asl.addSkill(s.getSkillId(), s.getSkillLevel(), s.getSkillLevel(), s.getLevelUpSp(), 1); } if (count == 0) { final int minlLevel = SkillTreesData.getInstance().getMinLevelForNewSkill(player, SkillTreesData.getInstance().getFishingSkillTree()); if (minlLevel > 0) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1); sm.addInt(minlLevel); player.sendPacket(sm); } else { player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN); } } else { player.sendPacket(asl); } } }