/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.TownPets;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.SpawnTable;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Town Pets AI
* @author malyelfik
*/
public final class TownPets extends AbstractNpcAI
{
// Pet IDs
private static final int[] PETS =
{
31202, // Maximus
31203, // Moon Dancer
31204, // Georgio
31205, // Katz
31206, // Ten Ten
31207, // Sardinia
31208, // La Grange
31209, // Misty Rain
31266, // Kaiser
31593, // Dorothy
31758, // Rafi
31955, // Ruby
33580, // God
};
private TownPets()
{
super(TownPets.class.getSimpleName(), "ai/npc");
addSpawnId(PETS);
for (int npcId : PETS)
{
for (L2Spawn spawn : SpawnTable.getInstance().getSpawns(npcId))
{
onSpawn(spawn.getLastSpawn());
}
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("move"))
{
final int locX = (npc.getSpawn().getX() - 50) + getRandom(100);
final int locY = (npc.getSpawn().getY() - 50) + getRandom(100);
npc.setRunning();
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(locX, locY, npc.getZ(), 0));
startQuestTimer("move", 5000, npc, null);
}
return null;
}
@Override
public String onSpawn(L2Npc npc)
{
if (Config.ALLOW_PET_WALKERS)
{
startQuestTimer("move", 3000, npc, null);
}
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new TownPets();
}
}