/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package ai.npc.TownPets; import ai.npc.AbstractNpcAI; import com.l2jserver.Config; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.datatables.SpawnTable; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Town Pets AI * @author malyelfik */ public final class TownPets extends AbstractNpcAI { // Pet IDs private static final int[] PETS = { 31202, // Maximus 31203, // Moon Dancer 31204, // Georgio 31205, // Katz 31206, // Ten Ten 31207, // Sardinia 31208, // La Grange 31209, // Misty Rain 31266, // Kaiser 31593, // Dorothy 31758, // Rafi 31955, // Ruby 33580, // God }; private TownPets() { super(TownPets.class.getSimpleName(), "ai/npc"); addSpawnId(PETS); for (int npcId : PETS) { for (L2Spawn spawn : SpawnTable.getInstance().getSpawns(npcId)) { onSpawn(spawn.getLastSpawn()); } } } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.equalsIgnoreCase("move")) { final int locX = (npc.getSpawn().getX() - 50) + getRandom(100); final int locY = (npc.getSpawn().getY() - 50) + getRandom(100); npc.setRunning(); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(locX, locY, npc.getZ(), 0)); startQuestTimer("move", 5000, npc, null); } return null; } @Override public String onSpawn(L2Npc npc) { if (Config.ALLOW_PET_WALKERS) { startQuestTimer("move", 3000, npc, null); } return super.onSpawn(npc); } public static void main(String[] args) { new TownPets(); } }