/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; public class L2EffectPointInstance extends L2Npc { private final L2PcInstance _owner; public L2EffectPointInstance(int objectId, L2NpcTemplate template, L2Character owner) { super(objectId, template); setInstanceType(InstanceType.L2EffectPointInstance); setIsInvul(false); _owner = owner == null ? null : owner.getActingPlayer(); if (owner != null) { setInstantWorldId(owner.getInstantWorldId()); } } @Override public L2PcInstance getActingPlayer() { return _owner; } /** * this is called when a player interacts with this NPC * @param player */ @Override public void onAction(L2PcInstance player, boolean interact) { // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onActionShift(L2PcInstance player) { if (player == null) { return; } player.sendPacket(ActionFailed.STATIC_PACKET); } }