/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.instancemanager.SiegeManager;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* Player Can Create Base condition implementation.
* @author Adry_85
*/
public class ConditionPlayerCanCreateBase extends Condition
{
private final boolean _val;
public ConditionPlayerCanCreateBase(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(Env env)
{
boolean canCreateBase = true;
if ((env.getPlayer() == null) || env.getPlayer().isAlikeDead() || env.getPlayer().isCursedWeaponEquipped() || (env.getPlayer().getClan() == null))
{
canCreateBase = false;
}
final Castle castle = CastleManager.getInstance().getCastle(env.getPlayer());
final Fort fort = FortManager.getInstance().getFort(env.getPlayer());
final SystemMessage sm;
L2PcInstance player = env.getPlayer().getActingPlayer();
if ((castle == null) && (fort == null))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addSkillName(env.getSkill());
player.sendPacket(sm);
canCreateBase = false;
}
else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress()))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addSkillName(env.getSkill());
player.sendPacket(sm);
canCreateBase = false;
}
else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()) == null)))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addSkillName(env.getSkill());
player.sendPacket(sm);
canCreateBase = false;
}
else if (!player.isClanLeader())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addSkillName(env.getSkill());
player.sendPacket(sm);
canCreateBase = false;
}
else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addSkillName(env.getSkill());
player.sendPacket(sm);
canCreateBase = false;
}
else if (!player.isInsideZone(ZoneId.HQ))
{
player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
canCreateBase = false;
}
return (_val == canCreateBase);
}
}