/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.stats.Env;
/**
* The Class ConditionTargetUsesWeaponKind.
* @author mkizub
*/
public class ConditionTargetUsesWeaponKind extends Condition
{
private final int _weaponMask;
/**
* Instantiates a new condition target uses weapon kind.
* @param weaponMask the weapon mask
*/
public ConditionTargetUsesWeaponKind(int weaponMask)
{
_weaponMask = weaponMask;
}
@Override
public boolean testImpl(Env env)
{
if (env.getTarget() == null)
{
return false;
}
L2Weapon item = env.getTarget().getActiveWeaponItem();
if (item == null)
{
return false;
}
return (item.getItemType().mask() & _weaponMask) != 0;
}
}