/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.stats.Env;
/**
* The Class ConditionSlotItemId.
* @author mkizub
*/
public final class ConditionSlotItemId extends ConditionInventory
{
private final int _itemId;
private final int _enchantLevel;
/**
* Instantiates a new condition slot item id.
* @param slot the slot
* @param itemId the item id
* @param enchantLevel the enchant level
*/
public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
{
super(slot);
_itemId = itemId;
_enchantLevel = enchantLevel;
}
@Override
public boolean testImpl(Env env)
{
if (env.getPlayer() == null)
{
return false;
}
final Inventory inv = env.getPlayer().getInventory();
final L2ItemInstance item = inv.getPaperdollItem(_slot);
if (item == null)
{
return _itemId == 0;
}
return (item.getId() == _itemId) && (item.getEnchantLevel() >= _enchantLevel);
}
}