/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.List;
import com.l2jserver.gameserver.datatables.ManorData;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.CastleManorManager;
import com.l2jserver.gameserver.model.SeedProduction;
import com.l2jserver.gameserver.model.entity.Castle;
/**
* @author l3x
*/
public class ExShowSeedSetting extends L2GameServerPacket
{
private final int _manorId;
private final int _count;
private final long[] _seedData; // data to send, size:_count*12
public ExShowSeedSetting(int manorId)
{
_manorId = manorId;
Castle c = CastleManager.getInstance().getCastleById(_manorId);
List<Integer> seeds = ManorData.getInstance().getSeedsForCastle(_manorId);
_count = seeds.size();
_seedData = new long[_count * 12];
int i = 0;
for (int s : seeds)
{
_seedData[(i * 12) + 0] = s;
_seedData[(i * 12) + 1] = ManorData.getInstance().getSeedLevel(s);
_seedData[(i * 12) + 2] = ManorData.getInstance().getRewardItemBySeed(s, 1);
_seedData[(i * 12) + 3] = ManorData.getInstance().getRewardItemBySeed(s, 2);
_seedData[(i * 12) + 4] = ManorData.getInstance().getSeedSaleLimit(s);
_seedData[(i * 12) + 5] = ManorData.getInstance().getSeedBuyPrice(s);
_seedData[(i * 12) + 6] = (ManorData.getInstance().getSeedBasicPrice(s) * 60) / 100;
_seedData[(i * 12) + 7] = ManorData.getInstance().getSeedBasicPrice(s) * 10;
SeedProduction seedPr = c.getSeed(s, CastleManorManager.PERIOD_CURRENT);
if (seedPr != null)
{
_seedData[(i * 12) + 8] = seedPr.getStartProduce();
_seedData[(i * 12) + 9] = seedPr.getPrice();
}
else
{
_seedData[(i * 12) + 8] = 0;
_seedData[(i * 12) + 9] = 0;
}
seedPr = c.getSeed(s, CastleManorManager.PERIOD_NEXT);
if (seedPr != null)
{
_seedData[(i * 12) + 10] = seedPr.getStartProduce();
_seedData[(i * 12) + 11] = seedPr.getPrice();
}
else
{
_seedData[(i * 12) + 10] = 0;
_seedData[(i * 12) + 11] = 0;
}
i++;
}
}
@Override
public void writeImpl()
{
writeC(0xFE); // Id
writeH(0x26); // SubId
writeD(_manorId); // manor id
writeD(_count); // size
for (int i = 0; i < _count; i++)
{
writeD((int) _seedData[(i * 12) + 0]); // seed id
writeD((int) _seedData[(i * 12) + 1]); // level
writeC(1);
writeD((int) _seedData[(i * 12) + 2]); // reward 1 id
writeC(1);
writeD((int) _seedData[(i * 12) + 3]); // reward 2 id
writeD((int) _seedData[(i * 12) + 4]); // next sale limit
writeD((int) _seedData[(i * 12) + 5]); // price for castle to produce 1
writeD((int) _seedData[(i * 12) + 6]); // min seed price
writeD((int) _seedData[(i * 12) + 7]); // max seed price
writeQ(_seedData[(i * 12) + 8]); // today sales
writeQ(_seedData[(i * 12) + 9]); // today price
writeQ(_seedData[(i * 12) + 10]); // next sales
writeQ(_seedData[(i * 12) + 11]); // next price
}
}
}