/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.List; import com.l2jserver.gameserver.datatables.ManorData; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.CastleManorManager; import com.l2jserver.gameserver.model.SeedProduction; import com.l2jserver.gameserver.model.entity.Castle; /** * @author l3x */ public class ExShowSeedSetting extends L2GameServerPacket { private final int _manorId; private final int _count; private final long[] _seedData; // data to send, size:_count*12 public ExShowSeedSetting(int manorId) { _manorId = manorId; Castle c = CastleManager.getInstance().getCastleById(_manorId); List<Integer> seeds = ManorData.getInstance().getSeedsForCastle(_manorId); _count = seeds.size(); _seedData = new long[_count * 12]; int i = 0; for (int s : seeds) { _seedData[(i * 12) + 0] = s; _seedData[(i * 12) + 1] = ManorData.getInstance().getSeedLevel(s); _seedData[(i * 12) + 2] = ManorData.getInstance().getRewardItemBySeed(s, 1); _seedData[(i * 12) + 3] = ManorData.getInstance().getRewardItemBySeed(s, 2); _seedData[(i * 12) + 4] = ManorData.getInstance().getSeedSaleLimit(s); _seedData[(i * 12) + 5] = ManorData.getInstance().getSeedBuyPrice(s); _seedData[(i * 12) + 6] = (ManorData.getInstance().getSeedBasicPrice(s) * 60) / 100; _seedData[(i * 12) + 7] = ManorData.getInstance().getSeedBasicPrice(s) * 10; SeedProduction seedPr = c.getSeed(s, CastleManorManager.PERIOD_CURRENT); if (seedPr != null) { _seedData[(i * 12) + 8] = seedPr.getStartProduce(); _seedData[(i * 12) + 9] = seedPr.getPrice(); } else { _seedData[(i * 12) + 8] = 0; _seedData[(i * 12) + 9] = 0; } seedPr = c.getSeed(s, CastleManorManager.PERIOD_NEXT); if (seedPr != null) { _seedData[(i * 12) + 10] = seedPr.getStartProduce(); _seedData[(i * 12) + 11] = seedPr.getPrice(); } else { _seedData[(i * 12) + 10] = 0; _seedData[(i * 12) + 11] = 0; } i++; } } @Override public void writeImpl() { writeC(0xFE); // Id writeH(0x26); // SubId writeD(_manorId); // manor id writeD(_count); // size for (int i = 0; i < _count; i++) { writeD((int) _seedData[(i * 12) + 0]); // seed id writeD((int) _seedData[(i * 12) + 1]); // level writeC(1); writeD((int) _seedData[(i * 12) + 2]); // reward 1 id writeC(1); writeD((int) _seedData[(i * 12) + 3]); // reward 2 id writeD((int) _seedData[(i * 12) + 4]); // next sale limit writeD((int) _seedData[(i * 12) + 5]); // price for castle to produce 1 writeD((int) _seedData[(i * 12) + 6]); // min seed price writeD((int) _seedData[(i * 12) + 7]); // max seed price writeQ(_seedData[(i * 12) + 8]); // today sales writeQ(_seedData[(i * 12) + 9]); // today price writeQ(_seedData[(i * 12) + 10]); // next sales writeQ(_seedData[(i * 12) + 11]); // next price } } }