/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.communityserver.writepackets; import org.netcon.BaseWritePacket; import com.l2jserver.Config; /** * @authors Forsaiken, Gigiikun */ public final class GameServerAuth extends BaseWritePacket { public GameServerAuth() { super.writeC(0x00); super.writeC(0x01); super.writeD(Config.COMMUNITY_SERVER_HEX_ID.length); super.writeB(Config.COMMUNITY_SERVER_HEX_ID); super.writeD(Config.COMMUNITY_SERVER_SQL_DP_ID); } }