/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
public class TerritoryWard
{
// private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
protected L2PcInstance _player = null;
public int playerId = 0;
private L2ItemInstance _item = null;
private L2Npc _npc = null;
private Location _location;
private Location _oldLocation;
private final int _itemId;
private int _ownerCastleId;
private final int _territoryId;
public TerritoryWard(int territory_id, int x, int y, int z, int heading, int item_id, int castleId, L2Npc npc)
{
_territoryId = territory_id;
_location = new Location(x, y, z, heading);
_itemId = item_id;
_ownerCastleId = castleId;
_npc = npc;
}
public int getTerritoryId()
{
return _territoryId;
}
public int getOwnerCastleId()
{
return _ownerCastleId;
}
public void setOwnerCastleId(int newOwner)
{
_ownerCastleId = newOwner;
}
public L2Npc getNpc()
{
return _npc;
}
public void setNpc(L2Npc npc)
{
_npc = npc;
}
public L2PcInstance getPlayer()
{
return _player;
}
public synchronized void spawnBack()
{
if (_player != null)
{
dropIt();
}
// Init the dropped L2WardInstance and add it in the world as a visible object at the position where last Pc got it
_npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _oldLocation);
}
public synchronized void spawnMe()
{
if (_player != null)
{
dropIt();
}
// Init the dropped L2WardInstance and add it in the world as a visible object at the position where Pc was last
_npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _location);
}
public synchronized void unSpawnMe()
{
if (_player != null)
{
dropIt();
}
if ((_npc != null) && !_npc.isDecayed())
{
_npc.deleteMe();
}
}
public boolean activate(L2PcInstance player, L2ItemInstance item)
{
if (player.isMounted())
{
player.sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION);
player.destroyItem("CombatFlag", item, null, true);
spawnMe();
return false;
}
else if (TerritoryWarManager.getInstance().getRegisteredTerritoryId(player) == 0)
{
/* MessageTable.Messages[413]
player.sendMessage("Non participants can't pickup Territory Wards!");
*/
player.sendMessage(413);
player.destroyItem("CombatFlag", item, null, true);
spawnMe();
return false;
}
// Player holding it data
_player = player;
playerId = _player.getObjectId();
_oldLocation = new Location(_npc.getX(), _npc.getY(), _npc.getZ(), _npc.getHeading());
_npc = null;
// Equip with the weapon
if (item == null)
{
_item = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
}
else
{
_item = item;
}
_player.getInventory().equipItem(_item);
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
sm.addItemName(_item);
_player.sendPacket(sm);
// Refresh inventory
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_item);
_player.sendPacket(iu);
}
else
{
_player.sendPacket(new ItemList(_player, false));
}
// Refresh player stats
_player.broadcastUserInfo();
_player.setCombatFlagEquipped(true);
_player.sendPacket(SystemMessageId.YOU_VE_ACQUIRED_THE_WARD);
TerritoryWarManager.getInstance().giveTWPoint(player, _territoryId, 5);
return true;
}
public void dropIt()
{
// Reset player stats
_player.setCombatFlagEquipped(false);
int slot = _player.getInventory().getSlotFromItem(_item);
_player.getInventory().unEquipItemInBodySlot(slot);
_player.destroyItem("CombatFlag", _item, null, true);
_item = null;
_player.broadcastUserInfo();
_location = new Location(_player.getX(), _player.getY(), _player.getZ(), _player.getHeading());
_player = null;
playerId = 0;
}
}