/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.skills.funcs;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.stats.Stats;
/**
* A Func object is a component of a Calculator created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).<br>
* In fact, each calculator is a table of Func object in which each Func represents a mathematics function:<br>
* FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<br>
* When the calc method of a calculator is launched, each mathematics function is called according to its priority <B>_order</B>.<br>
* Indeed, Func with lowest priority order is executed first and Funcs with the same order are executed in unspecified order.<br>
* The result of the calculation is stored in the value property of an Env class instance.
*/
public abstract class Func
{
/**
* Statistics, that is affected by this function (See L2Character.CALCULATOR_XXX constants)
*/
public final Stats stat;
/**
* Order of functions calculation.<br>
* Functions with lower order are executed first.<br>
* Functions with the same order are executed in unspecified order.<br>
* Usually add/subtract functions has lowest order,<br>
* then bonus/penalty functions (multiply/divide) are applied, then functions that do more complex<br>
* calculations (non-linear functions).
*/
public final int order;
/**
* Owner can be an armor, weapon, skill, system event, quest, etc.<br>
* Used to remove all functions added by this owner.
*/
public final Object funcOwner;
/**
* Function may be disabled by attached condition.
*/
public Condition cond;
public Lambda _lambda;
/**
* Constructor of Func.
* @param pStat
* @param pOrder
* @param owner
* @param lambda
*/
public Func(Stats pStat, int pOrder, Object owner, Lambda lambda)
{
stat = pStat;
order = pOrder;
funcOwner = owner;
_lambda = lambda;
}
/**
* Add a condition to the Func.
* @param pCond
*/
public void setCondition(Condition pCond)
{
cond = pCond;
}
/**
* Run the mathematics function of the Func.
* @param env
*/
public abstract void calc(Env env);
}