/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExChooseInventoryAttributeItem;
public class EnchantAttribute implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
return false;
}
final L2PcInstance activeChar = playable.getActingPlayer();
if (activeChar.isCastingNow())
{
return false;
}
if (activeChar.isEnchanting())
{
activeChar.sendPacket(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS);
return false;
}
activeChar.setActiveEnchantAttrItemId(item.getObjectId());
/*
activeChar.sendPacket(new ExChooseInventoryAttributeItem(item));
*/
activeChar.sendPacket(new ExChooseInventoryAttributeItem(activeChar, item)); // l2jtw add
return true;
}
}