/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package YANModPack.YANBuffer; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * @author FBIagent */ public final class YANBufferItemHandler implements IItemHandler { private static final class SingletonHolder { protected static final YANBufferItemHandler INSTANCE = new YANBufferItemHandler(); } static YANBufferItemHandler getInstance() { return SingletonHolder.INSTANCE; } YANBufferItemHandler() { } @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { return false; } YANBuffer.getInstance().executeCommand((L2PcInstance) playable, null, null); return true; } }