/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package YANModPack.YANBuffer;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
/**
* @author FBIagent
*/
public final class YANBufferItemHandler implements IItemHandler
{
private static final class SingletonHolder
{
protected static final YANBufferItemHandler INSTANCE = new YANBufferItemHandler();
}
static YANBufferItemHandler getInstance()
{
return SingletonHolder.INSTANCE;
}
YANBufferItemHandler()
{
}
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
return false;
}
YANBuffer.getInstance().executeCommand((L2PcInstance) playable, null, null);
return true;
}
}