/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
/**
* This class manages all attackable festival NPCs, spawned during the Festival of Darkness.
* @author Tempy
*/
public class L2FestivalMonsterInstance extends L2MonsterInstance
{
protected int _bonusMultiplier = 1;
/**
* Constructor of L2FestivalMonsterInstance (use L2Character and L2NpcInstance constructor).<br>
* <B><U>Actions</U>:</B>
* <ul>
* <li>Call the L2Character constructor to set the _template of the L2FestivalMonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li>
* <li>Set the name of the L2MonsterInstance</li>
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li>
* </ul>
* @param objectId the identifier of the object to initialized
* @param template to apply to the NPC
*/
public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2FestivalMonsterInstance);
}
public void setOfferingBonus(int bonusMultiplier)
{
_bonusMultiplier = bonusMultiplier;
}
/**
* Return True if the attacker is not another L2FestivalMonsterInstance.
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if (attacker instanceof L2FestivalMonsterInstance)
{
return false;
}
return true;
}
/**
* All mobs in the festival are aggressive, and have high aggro range.
*/
@Override
public boolean isAggressive()
{
return true;
}
/**
* All mobs in the festival really don't need random animation.
*/
@Override
public boolean hasRandomAnimation()
{
return false;
}
/**
* Actions:
* <ul>
* <li>Check if the killing object is a player, and then find the party they belong to.</li>
* <li>Add a blood offering item to the leader of the party.</li>
* <li>Update the party leader's inventory to show the new item addition.</li>
* </ul>
*/
@Override
public void doItemDrop(L2Character lastAttacker)
{
L2PcInstance killingChar = null;
if (!(lastAttacker instanceof L2PcInstance))
{
return;
}
killingChar = (L2PcInstance) lastAttacker;
L2Party associatedParty = killingChar.getParty();
if (associatedParty == null)
{
return;
}
L2PcInstance partyLeader = associatedParty.getLeader();
L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this);
InventoryUpdate iu = new InventoryUpdate();
if (addedOfferings.getCount() != _bonusMultiplier)
{
iu.addModifiedItem(addedOfferings);
}
else
{
iu.addNewItem(addedOfferings);
}
partyLeader.sendPacket(iu);
super.doItemDrop(lastAttacker); // Normal drop
}
}