/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.SevenSignsFestival; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; /** * This class manages all attackable festival NPCs, spawned during the Festival of Darkness. * @author Tempy */ public class L2FestivalMonsterInstance extends L2MonsterInstance { protected int _bonusMultiplier = 1; /** * Constructor of L2FestivalMonsterInstance (use L2Character and L2NpcInstance constructor).<br> * <B><U>Actions</U>:</B> * <ul> * <li>Call the L2Character constructor to set the _template of the L2FestivalMonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li> * <li>Set the name of the L2MonsterInstance</li> * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li> * </ul> * @param objectId the identifier of the object to initialized * @param template to apply to the NPC */ public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2FestivalMonsterInstance); } public void setOfferingBonus(int bonusMultiplier) { _bonusMultiplier = bonusMultiplier; } /** * Return True if the attacker is not another L2FestivalMonsterInstance. */ @Override public boolean isAutoAttackable(L2Character attacker) { if (attacker instanceof L2FestivalMonsterInstance) { return false; } return true; } /** * All mobs in the festival are aggressive, and have high aggro range. */ @Override public boolean isAggressive() { return true; } /** * All mobs in the festival really don't need random animation. */ @Override public boolean hasRandomAnimation() { return false; } /** * Actions: * <ul> * <li>Check if the killing object is a player, and then find the party they belong to.</li> * <li>Add a blood offering item to the leader of the party.</li> * <li>Update the party leader's inventory to show the new item addition.</li> * </ul> */ @Override public void doItemDrop(L2Character lastAttacker) { L2PcInstance killingChar = null; if (!(lastAttacker instanceof L2PcInstance)) { return; } killingChar = (L2PcInstance) lastAttacker; L2Party associatedParty = killingChar.getParty(); if (associatedParty == null) { return; } L2PcInstance partyLeader = associatedParty.getLeader(); L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this); InventoryUpdate iu = new InventoryUpdate(); if (addedOfferings.getCount() != _bonusMultiplier) { iu.addModifiedItem(addedOfferings); } else { iu.addNewItem(addedOfferings); } partyLeader.sendPacket(iu); super.doItemDrop(lastAttacker); // Normal drop } }