/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package hellbound.AI.NPC.Shadai; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Shadai AI. * @author GKR */ public final class Shadai extends AbstractNpcAI { // NPCs private static final int SHADAI = 32347; // Locations private static final Location DAY_COORDS = new Location(16882, 238952, 9776); private static final Location NIGHT_COORDS = new Location(9064, 253037, -1928); public Shadai() { super(Shadai.class.getSimpleName(), "hellbound/AI/NPC"); addSpawnId(SHADAI); } @Override public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.equals("VALIDATE_POS") && (npc != null)) { Location coords = DAY_COORDS; boolean mustRevalidate = false; if ((npc.getX() != NIGHT_COORDS.getX()) && GameTimeController.getInstance().isNight()) { coords = NIGHT_COORDS; mustRevalidate = true; } else if ((npc.getX() != DAY_COORDS.getX()) && !GameTimeController.getInstance().isNight()) { mustRevalidate = true; } if (mustRevalidate) { npc.getSpawn().setLocation(coords); npc.teleToLocation(coords); } } return super.onAdvEvent(event, npc, player); } @Override public final String onSpawn(L2Npc npc) { if (!npc.isTeleporting()) { startQuestTimer("VALIDATE_POS", 60000, npc, null, true); } return super.onSpawn(npc); } }