/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.interfaces; import com.l2jserver.gameserver.model.ChanceCondition; /** * This interface provides method to handle triggered skills from other objects.<br> * For example, other skill, an effect, etc... * @author DrHouse */ public interface IChanceSkillTrigger { /** * Just a flag * @return */ public boolean triggersChanceSkill(); /** * Triggered Id * @return */ public int getTriggeredChanceId(); /** * Triggered level * @return */ public int getTriggeredChanceLevel(); /** * Chance condition object * @return */ public ChanceCondition getTriggeredChanceCondition(); }