/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.interfaces;
import com.l2jserver.gameserver.model.ChanceCondition;
/**
* This interface provides method to handle triggered skills from other objects.<br>
* For example, other skill, an effect, etc...
* @author DrHouse
*/
public interface IChanceSkillTrigger
{
/**
* Just a flag
* @return
*/
public boolean triggersChanceSkill();
/**
* Triggered Id
* @return
*/
public int getTriggeredChanceId();
/**
* Triggered level
* @return
*/
public int getTriggeredChanceLevel();
/**
* Chance condition object
* @return
*/
public ChanceCondition getTriggeredChanceCondition();
}