/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package YANModPack.YANBuffer; import com.l2jserver.gameserver.handler.IBypassHandler; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author FBIagent */ public class YANBufferNpcBypassHandler implements IBypassHandler { private static final class SingletonHolder { protected static final YANBufferNpcBypassHandler INSTANCE = new YANBufferNpcBypassHandler(); } public static final String BYPASS = "YANBufferNpc"; private static final String[] _BYPASS_LIST = new String[] { BYPASS }; static YANBufferNpcBypassHandler getInstance() { return SingletonHolder.INSTANCE; } YANBufferNpcBypassHandler() { } @Override public boolean useBypass(String command, L2PcInstance activeChar, L2Character target) { if ((target == null) || !target.isNpc()) { return false; } YANBuffer.getInstance().executeCommand(activeChar, (L2Npc) target, command.substring(BYPASS.length()).trim()); return true; } @Override public String[] getBypassList() { return _BYPASS_LIST; } }