/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package YANModPack.YANBuffer;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* @author FBIagent
*/
public class YANBufferNpcBypassHandler implements IBypassHandler
{
private static final class SingletonHolder
{
protected static final YANBufferNpcBypassHandler INSTANCE = new YANBufferNpcBypassHandler();
}
public static final String BYPASS = "YANBufferNpc";
private static final String[] _BYPASS_LIST = new String[]
{
BYPASS
};
static YANBufferNpcBypassHandler getInstance()
{
return SingletonHolder.INSTANCE;
}
YANBufferNpcBypassHandler()
{
}
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
if ((target == null) || !target.isNpc())
{
return false;
}
YANBuffer.getInstance().executeCommand(activeChar, (L2Npc) target, command.substring(BYPASS.length()).trim());
return true;
}
@Override
public String[] getBypassList()
{
return _BYPASS_LIST;
}
}