/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import javolution.util.FastList; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; /** * ConfirmDlg server packet implementation. * @author kombat */ public class ConfirmDlg extends L2GameServerPacket { private final int _messageId; private int _skillLvL = 1; private static final int TYPE_ZONE_NAME = 7; private static final int TYPE_SKILL_NAME = 4; private static final int TYPE_ITEM_NAME = 3; private static final int TYPE_NPC_NAME = 2; private static final int TYPE_NUMBER = 1; private static final int TYPE_TEXT = 0; private final FastList<CnfDlgData> _info = new FastList<>(); private int _time = 0; private int _requesterId = 0; private static class CnfDlgData { protected final int type; protected final Object value; protected CnfDlgData(int t, Object val) { type = t; value = val; } } public ConfirmDlg(int messageId) { _messageId = messageId; } public ConfirmDlg(SystemMessageId messageId) { this(messageId.getId()); } public ConfirmDlg(String text) { this(SystemMessageId.S1); addString(text); } public ConfirmDlg addString(String text) { _info.add(new CnfDlgData(TYPE_TEXT, text)); return this; } public ConfirmDlg addNumber(int number) { _info.add(new CnfDlgData(TYPE_NUMBER, number)); return this; } public ConfirmDlg addCharName(L2Character cha) { if (cha.isNpc()) { return addNpcName((L2Npc) cha); } if (cha.isPlayer()) { return addPcName(cha.getActingPlayer()); } if (cha.isSummon()) { return addNpcName((L2Summon) cha); } return addString(cha.getName()); } public ConfirmDlg addPcName(L2PcInstance pc) { return addString(pc.getAppearance().getVisibleName()); } public ConfirmDlg addNpcName(L2Npc npc) { return addNpcName(npc.getTemplate()); } public ConfirmDlg addNpcName(L2Summon npc) { return addNpcName(npc.getId()); } public ConfirmDlg addNpcName(L2NpcTemplate tpl) { if (tpl.isUsingServerSideName()) { return addString(tpl.getName()); } return addNpcName(tpl.getId()); } public ConfirmDlg addNpcName(int id) { _info.add(new CnfDlgData(TYPE_NPC_NAME, id)); return this; } public ConfirmDlg addItemName(L2ItemInstance item) { return addItemName(item.getItem().getId()); } public ConfirmDlg addItemName(L2Item item) { // TODO: template id for items return addItemName(item.getId()); } public ConfirmDlg addItemName(int id) { _info.add(new CnfDlgData(TYPE_ITEM_NAME, id)); return this; } public ConfirmDlg addZoneName(int x, int y, int z) { Integer[] coord = { x, y, z }; _info.add(new CnfDlgData(TYPE_ZONE_NAME, coord)); return this; } public ConfirmDlg addSkillName(BuffInfo info) { return addSkillName(info.getSkill()); } public ConfirmDlg addSkillName(Skill skill) { if (skill.getId() != skill.getDisplayId()) { return addString(skill.getName()); } return addSkillName(skill.getId(), skill.getLevel()); } public ConfirmDlg addSkillName(int id) { return addSkillName(id, 1); } public ConfirmDlg addSkillName(int id, int lvl) { _info.add(new CnfDlgData(TYPE_SKILL_NAME, id)); _skillLvL = lvl; return this; } public ConfirmDlg addTime(int time) { _time = time; return this; } public ConfirmDlg addRequesterId(int id) { _requesterId = id; return this; } @Override protected final void writeImpl() { writeC(0xf3); writeD(_messageId); if (_info.isEmpty()) { writeD(0x00); writeD(_time); writeD(_requesterId); } else { writeD(_info.size()); // TODO: Verify this i bet its same like SystemMessage for (CnfDlgData data : _info) { writeD(data.type); switch (data.type) { case TYPE_TEXT: writeS((String) data.value); break; case TYPE_NUMBER: case TYPE_NPC_NAME: case TYPE_ITEM_NAME: writeD((Integer) data.value); break; case TYPE_SKILL_NAME: writeD((Integer) data.value); // Skill Id writeD(_skillLvL); // Skill lvl break; case TYPE_ZONE_NAME: Integer[] array = (Integer[]) data.value; writeD(array[0]); writeD(array[1]); writeD(array[2]); break; } } if (_time != 0) { writeD(_time); } if (_requesterId != 0) { writeD(_requesterId); } } } }