/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* RusDev
* @author OSTIN
*/
public class ExFlyMoveBroadcast extends L2GameServerPacket
{
int _objId, _x, _y, _z, _xDest, _yDest, _zDest;
public ExFlyMoveBroadcast(L2Character cha)
{
_objId = cha.getObjectId();
_x = cha.getXdestination();
_y = cha.getYdestination();
_z = cha.getZdestination();
}
@Override
protected final void writeImpl()
{
writeC(0xFE);
writeH(0x108); // 603
writeD(_objId);
writeD(0x02);
writeD(0x00);
writeD(_xDest);
writeD(_yDest);
writeD(_zDest);
writeD(0x00);
writeD(_x);
writeD(_y);
writeD(_z);
}
}