/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.util.Rnd;
/**
* Harvesting effect implementation.
* @author l3x, Zoey76
*/
public final class Harvesting extends AbstractEffect
{
public Harvesting(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if ((info.getEffector() == null) || (info.getEffected() == null) || !info.getEffector().isPlayer() || !info.getEffected().isNpc() || !info.getEffected().isDead())
{
return;
}
final L2PcInstance player = info.getEffector().getActingPlayer();
final L2Object[] targets = info.getSkill().getTargetList(player, false, info.getEffected());
if ((targets == null) || (targets.length == 0))
{
return;
}
L2MonsterInstance monster;
final InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
for (L2Object target : targets)
{
if ((target == null) || !target.isMonster())
{
continue;
}
monster = (L2MonsterInstance) target;
if (player.getObjectId() != monster.getSeederId())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
player.sendPacket(sm);
continue;
}
boolean send = false;
int total = 0;
int cropId = 0;
if (monster.isSeeded())
{
if (calcSuccess(player, monster))
{
final ItemHolder[] items = monster.takeHarvest();
if ((items != null) && (items.length > 0))
{
for (ItemHolder reward : items)
{
cropId = reward.getId(); // always got 1 type of crop as reward
if (player.isInParty())
{
player.getParty().distributeItem(player, reward, true, monster);
}
else
{
if (iu != null)
{
iu.addItem(player.getInventory().addItem("Harvesting", reward.getId(), reward.getCount(), player, monster));
}
send = true;
total += reward.getCount();
}
}
if (send)
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
smsg.addInt(total);
smsg.addItemName(cropId);
player.sendPacket(smsg);
if (player.isInParty())
{
smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
smsg.addString(player.getName());
smsg.addInt(total);
smsg.addItemName(cropId);
player.getParty().broadcastToPartyMembers(player, smsg);
}
if (iu != null)
{
player.sendPacket(iu);
}
else
{
player.sendPacket(new ItemList(player, false));
}
}
}
}
else
{
player.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED);
}
}
else
{
player.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
}
}
}
private static boolean calcSuccess(L2PcInstance activeChar, L2MonsterInstance target)
{
int basicSuccess = 100;
final int levelPlayer = activeChar.getLevel();
final int levelTarget = target.getLevel();
int diff = (levelPlayer - levelTarget);
if (diff < 0)
{
diff = -diff;
}
// apply penalty, target <=> player levels
// 5% penalty for each level
if (diff > 5)
{
basicSuccess -= (diff - 5) * 5;
}
// success rate can't be less than 1%
if (basicSuccess < 1)
{
basicSuccess = 1;
}
return Rnd.nextInt(99) < basicSuccess;
}
}