/*
* Engine Alpha ist eine anfängerorientierte 2D-Gaming Engine.
*
* Copyright (c) 2011 - 2014 Michael Andonie and contributors.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ea.internal.util;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
/**
* Diese Klasse optimiert Resourcen für das System des Anwenders.
*
* @author Niklas Keller <me@kelunik.com>
*/
public class Optimizer {
private Optimizer () {
// keine Objekte erlaubt!
}
/**
* Optimiert ein Bild für das Rendering, abhänig vom Bildschirm des Anwenders.
*
* @param img
* Bild, das optimiert werden soll
*
* @return optimiertes Bild
*/
public static BufferedImage toCompatibleImage (BufferedImage img) {
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsConfiguration gc = env.getDefaultScreenDevice().getDefaultConfiguration();
ColorModel a = img.getColorModel();
ColorModel b = gc.getColorModel(a.getTransparency());
if (a.equals(b)) {
return img;
}
BufferedImage compat = gc.createCompatibleImage(img.getWidth(), img.getHeight(), img.getTransparency());
Graphics2D g = (Graphics2D) compat.getGraphics();
g.drawImage(img, 0, 0, null);
g.dispose();
return compat;
}
}