/* * Engine Alpha ist eine anfängerorientierte 2D-Gaming Engine. * * Copyright (c) 2011 - 2014 Michael Andonie and contributors. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package ea.internal.collision; import ea.Farbe; import ea.Knoten; import ea.Punkt; import ea.Raum; import java.util.ArrayList; import java.util.List; /** * Eine Aggregation von Collidern. * * @author Michael Andonie */ public class ColliderGroup extends Collider { /** * Die Liste der Collider, die zu dieser Collider-Group gehören. */ private List<Collider> colliders = new ArrayList<>(); /** * {@inheritDoc} */ @Override public boolean verursachtCollision (Punkt positionThis, Punkt positionOther, Collider collider) { Punkt positionMitOffset = positionThis.verschobenerPunkt(offset); for (Collider c : colliders) { if (c.verursachtCollision(positionMitOffset, positionOther, collider)) { return true; } } return false; } /** * {@inheritDoc} Gibt <code>true</code> zurück. */ @Override public boolean istNullCollider () { return false; } /** * {@inheritDoc} */ @Override public Raum visualize(Punkt p, Farbe color) { Punkt positionMitOffset = p.verschobenerPunkt(offset); Knoten ret = new Knoten(); for(Collider c : colliders) { ret.add(c.visualize(positionMitOffset, color)); } return ret; } /** * {@inheritDoc} */ @Override public Collider clone () { ColliderGroup group = new ColliderGroup(); for (Collider c : colliders) { group.addCollider(c.clone()); } return group; } /** * Fügt einen neuen Collider zu dieser Group hinzu. * * @param c * Der hinzuzufügende Collider. */ public void addCollider (Collider c) { colliders.add(c); } }