/*
* Engine Alpha ist eine anfängerorientierte 2D-Gaming Engine.
*
* Copyright (c) 2011 - 2014 Michael Andonie and contributors.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ea.internal.sound;
import javax.sound.sampled.*;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.io.InputStream;
/**
* plays a sound<br /> <big>This is a internal class, do not use it in your projects!</big>
*
* @author Niklas Keller
* @version v3.0
* @since v3.0
*/
public class SampledSound extends Thread {
private State state;
private byte[] data;
private boolean loop;
private AudioInputStream ais;
private SourceDataLine line;
/**
* @param data
* data from soundfile
* @param loop
* if true, the sound is looped, otherwise only played once
*/
public SampledSound (byte[] data, boolean loop) {
this.setDaemon(true);
this.init(data, loop);
}
private void init (byte[] data, boolean loop) {
this.data = data;
this.loop = loop;
if (this.ais != null) {
try {
this.ais.close();
this.ais = null;
} catch (IOException e) {
e.printStackTrace();
}
}
InputStream is = new ByteArrayInputStream(this.data.clone());
try {
this.ais = AudioSystem.getAudioInputStream(is);
AudioInputStream tmp;
AudioFormat baseFormat = this.ais.getFormat();
AudioFormat decodedFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, baseFormat.getSampleRate(), 16, baseFormat.getChannels(), baseFormat.getChannels() * 2, baseFormat.getSampleRate(), false);
tmp = AudioSystem.getAudioInputStream(decodedFormat, this.ais);
this.ais = tmp;
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
is.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
/**
* {@inheritDoc}
*/
@Override
public void start () {
if (startLine()) {
super.start();
}
}
/**
* {@inheritDoc}
*/
@Override
public void run () {
playSound();
this.state = State.STOPPED;
}
private boolean startLine () {
DataLine.Info info = new DataLine.Info(SourceDataLine.class, ais.getFormat());
try {
this.line = (SourceDataLine) AudioSystem.getLine(info);
this.line.open(ais.getFormat());
} catch (Exception e) {
e.printStackTrace();
return false;
}
line.start();
return true;
}
private synchronized void playSound () {
int num = 0;
byte[] buffer = new byte[1024];
try {
while (num != -1) {
if (this.state == State.PAUSED) {
try {
synchronized (this) {
wait();
}
} catch (InterruptedException e) {
this.state = State.STOPPED;
}
}
if (this.state == State.STOPPED) {
line.start();
line.flush();
break;
}
num = this.ais.read(buffer, 0, buffer.length);
if (num >= 0) {
line.write(buffer, 0, num);
}
}
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
ais.close();
ais = null;
} catch (IOException e) {
e.printStackTrace();
}
if (loop && this.state != State.STOPPED) {
this.init(data, true);
this.playSound();
} else {
line.drain();
line.close();
}
}
}
/**
* pauses / unpauses this sound
*
* @param pause
* true to pause, false to unpause
*/
public void pauseSound (boolean pause) {
this.state = pause ? State.PAUSED : State.PLAYING;
synchronized (this) {
if (!pause) {
this.notify();
}
}
}
/**
* stops this sound
*/
public void stopSound () {
this.state = State.STOPPED;
}
private enum State {
PLAYING, PAUSED, STOPPED
}
}