/* * Engine Alpha ist eine anfängerorientierte 2D-Gaming Engine. * * Copyright (c) 2011 - 2014 Michael Andonie and contributors. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package ea; import ea.internal.sound.SampledSound; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import java.io.InputStream; public class Sound { private byte[] data; private SampledSound ss; public Sound (String datei) { try { data = loadFromStream(new FileInputStream(datei)); } catch (FileNotFoundException e) { e.printStackTrace(); } } public static byte[] loadFromStream (InputStream is) { byte[] bytes; if (is == null) { return null; } try { bytes = new byte[is.available()]; int off = 0; int n; while (off < bytes.length && (n = is.read(bytes, off, bytes.length - off)) >= 0) { off += n; } is.close(); return bytes; } catch (Exception e) { e.printStackTrace(); } finally { try { is.close(); } catch (IOException e) { e.printStackTrace(); } } return null; } public void play () { if (ss != null) { ss.stopSound(); try { ss.join(); } catch (Exception e) { e.printStackTrace(); } ss = null; } if (data != null) { ss = new SampledSound(data, false); ss.start(); } } public void loop () { if (ss != null) { ss.stopSound(); try { ss.join(); } catch (Exception e) { e.printStackTrace(); } ss = null; } if (data != null) { ss = new SampledSound(data, true); ss.start(); } } public void pause () { if (ss == null) { return; } ss.pauseSound(true); } public void unpause () { if (ss == null) { return; } ss.pauseSound(false); } public void stop () { if (ss == null) { return; } ss.stopSound(); } }