/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.model; import java.util.Random; import net.sf.freecol.server.control.ChangeSet; /** * Interface for server-side objects which needs to store * extra information to a save game. */ public interface ServerModelObject { /* All ServerModelObjects must also implement a trivial constructor (ServerGame does not but it is special, being the Game itself) of the form: public <constructor>(Game game, String id) { super(game, id); } */ /** * Gets the tag to use when saving this server object. * * @return The server object tag. */ public String getServerXMLElementTagName(); /** * Executes new-turn actions for this server object. * * @param random A pseudo-random number source. * @param cs A <code>ChangeSet</code> to update. */ public void csNewTurn(Random random, ChangeSet cs); }