/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.ai.mission;
import java.util.logging.Logger;
import org.freecolandroid.xml.stream.XMLStreamException;
import org.freecolandroid.xml.stream.XMLStreamReader;
import org.freecolandroid.xml.stream.XMLStreamWriter;
import net.sf.freecol.common.model.Location;
import net.sf.freecol.common.model.PathNode;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.Map.Direction;
import net.sf.freecol.common.networking.Connection;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.ai.AIUnit;
import org.w3c.dom.Element;
/**
* Mission for idling in colony.
* TODO: this has now been generalized to settlements, rename one day.
*/
public class IdleAtColonyMission extends Mission {
private static final Logger logger = Logger.getLogger(IdleAtColonyMission.class.getName());
/**
* Creates a mission for the given <code>AIUnit</code>.
*
* @param aiMain The main AI-object.
* @param aiUnit The <code>AIUnit</code> this mission
* is created for.
*/
public IdleAtColonyMission(AIMain aiMain, AIUnit aiUnit) {
super(aiMain, aiUnit);
}
/**
* Loads a mission from the given element.
*
* @param aiMain The main AI-object.
* @param element An <code>Element</code> containing an
* XML-representation of this object.
*/
public IdleAtColonyMission(AIMain aiMain, Element element) {
super(aiMain);
readFromXMLElement(element);
}
/**
* Creates a new <code>IdleAtColonyMission</code> and reads the
* given element.
*
* @param aiMain The main AI-object.
* @param in The input stream containing the XML.
* @throws XMLStreamException if a problem was encountered
* during parsing.
* @see net.sf.freecol.server.ai.AIObject#readFromXML
*/
public IdleAtColonyMission(AIMain aiMain, XMLStreamReader in)
throws XMLStreamException {
super(aiMain);
readFromXML(in);
}
/**
* Gets the transport destination for units with this mission.
*
* @return The destination for this <code>Transportable</code>.
*/
public Location getTransportDestination() {
final Unit unit = getUnit();
if (unit.getTile() == null
|| unit.getTile().getSettlement() != null) return null;
PathNode path = findNearestOtherSettlement(unit);
Tile target = (path == null) ? null : path.getLastNode().getTile();
return (target != null && shouldTakeTransportToTile(target))
? target
: null;
}
/**
* Should this Mission only be carried out once?
*
* @return True.
*/
public boolean isOneTime() {
return true;
}
/**
* Performs the mission. This is done by moving in a random direction
* until the move points are zero or the unit gets stuck.
*
* @param connection The <code>Connection</code> to the server.
*/
public void doMission(Connection connection) {
final Unit unit = getUnit();
final Tile tile = unit.getTile();
if (tile == null) return;
// If our tile contains a settlement, idle
if (tile.getSettlement() != null) {
logger.finest("Unit " + unit.getId()
+ " idle at settlement: " + tile.getSettlement().getId());
return;
}
PathNode path = findNearestOtherSettlement(unit);
if (path != null) {
Direction r = moveTowards(path);
if (r == null || !moveButDontAttack(r)) return;
} else {
// Just make a random move if no target can be found.
moveRandomly();
}
}
// Serialization
/**
* Writes all of the <code>AIObject</code>s and other AI-related
* information to an XML-stream.
*
* @param out The target stream.
* @throws XMLStreamException if there are any problems writing
* to the stream.
*/
protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException {
toXML(out, getXMLElementTagName());
}
/**
* Returns the tag name of the root element representing this object.
*
* @return "idleAtColonyMission".
*/
public static String getXMLElementTagName() {
return "idleAtColonyMission";
}
}