/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent updating a unit's current stop. */ public class UpdateCurrentStopMessage extends DOMMessage { /** * The id of the unit whose stop is to be updated. */ private String unitId; /** * Create a new <code>UpdateCurrentStopMessage</code> for the * supplied unit. * * @param unit A <code>Unit</code> whose stop is to be updated. */ public UpdateCurrentStopMessage(Unit unit) { this.unitId = unit.getId(); } /** * Create a new <code>UpdateCurrentStopMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public UpdateCurrentStopMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); } /** * Handle a "updateCurrentStop"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param connection The <code>Connection</code> the message is from. * * @return An update containing the unit after updating its current stop, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } // Valid, update. return server.getInGameController() .updateCurrentStop(serverPlayer, unit); } /** * Convert this UpdateCurrentStopMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); return result; } /** * The tag name of the root element representing this object. * * @return "updateCurrentStop". */ public static String getXMLElementTagName() { return "updateCurrentStop"; } }