/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.model.pathfinding; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; /** * Class for determining the cost of a single move. * * <br /><br /> * * This {@link CostDecider} is used as a default by * {@link net.sf.freecol.common.model.Map#findPath} and * {@link net.sf.freecol.common.model.Map#search} * if no other <code>CostDecider</code> has been specified. */ class BaseCostDecider implements CostDecider { private int movesLeft; private boolean newTurn; /** * Determines the cost of a single move. * * @param unit The <code>Unit</code> making the move. * @param oldTile The <code>Tile</code> we are moving from. * @param newTile The <code>Tile</code> we are moving to. * @param movesLeftBefore The moves left before making the move. * @return The cost of moving the given unit from the * <code>oldTile</code> to the <code>newTile</code>. */ public int getCost(final Unit unit, final Tile oldTile, final Tile newTile, int movesLeftBefore) { newTurn = false; // Not allowed to use an unexplored tile. if (!newTile.isExplored()) { return ILLEGAL_MOVE; } // Disallow illegal moves. // Special moves and moving off a carrier consume a whole turn. boolean consumeMove = false; switch (unit.getSimpleMoveType(oldTile, newTile)) { case MOVE_HIGH_SEAS: break; case ATTACK_UNIT: // Ignore hostile units in the base case, treating attacks // as moves. case MOVE: if (!(unit.getLocation() instanceof Unit)) break; // Fall through if disembarking. case ATTACK_SETTLEMENT: case EXPLORE_LOST_CITY_RUMOUR: case EMBARK: case ENTER_INDIAN_SETTLEMENT_WITH_FREE_COLONIST: case ENTER_INDIAN_SETTLEMENT_WITH_SCOUT: case ENTER_INDIAN_SETTLEMENT_WITH_MISSIONARY: case ENTER_FOREIGN_COLONY_WITH_SCOUT: case ENTER_SETTLEMENT_WITH_CARRIER_AND_GOODS: consumeMove = true; break; default: return ILLEGAL_MOVE; } int moveCost = unit.getMoveCost(oldTile, newTile, movesLeftBefore); if (moveCost <= movesLeftBefore) { movesLeft = movesLeftBefore - moveCost; } else { // This move takes an extra turn to complete: final int thisTurnMovesLeft = movesLeftBefore; int initialMoves = unit.getInitialMovesLeft(); final int moveCostNextTurn = unit.getMoveCost(oldTile, newTile, initialMoves); moveCost = thisTurnMovesLeft + moveCostNextTurn; movesLeft = initialMoves - moveCostNextTurn; newTurn = true; } if (consumeMove) { moveCost += movesLeft; movesLeft = 0; } return moveCost; } /** * Gets the number of moves left. This method should be * called after invoking {@link #getCost}. * * @return The number of moves left. */ public int getMovesLeft() { return movesLeft; } /** * Checks if a new turn is needed in order to make the * move. This method should be called after invoking * {@link #getCost}. * * @return <code>true</code> if the move requires a * new turn and <code>false</code> otherwise. */ public boolean isNewTurn() { return newTurn; } }