/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.TileImprovement; import net.sf.freecol.common.model.TileImprovementType; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when changing a work improvement type. */ public class ChangeWorkImprovementTypeMessage extends DOMMessage { /** * The id of the unit that is working. */ private String unitId; /** * The id of the improvement type. */ private String improvementId; /** * Create a new <code>ChangeWorkImprovementTypeMessage</code> with the * supplied unit and improvement type. * * @param unit The <code>Unit</code> that is working. * @param type The new <code>TileImprovementType</code>. */ public ChangeWorkImprovementTypeMessage(Unit unit, TileImprovementType type) { this.unitId = unit.getId(); this.improvementId = type.getId(); } /** * Create a new <code>ChangeWorkImprovementTypeMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public ChangeWorkImprovementTypeMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.improvementId = element.getAttribute("improvementType"); } /** * Handle a "changeWorkImprovementType"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * * @return An update containing the changeWorkImprovementTyped unit, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } Tile tile = unit.getTile(); if (tile == null) { return DOMMessage.clientError("Unit is not on the map: " + unitId); } if (!unit.hasAbility("model.ability.improveTerrain")) { return DOMMessage.clientError("Unit can not improve tiles: " + unitId); } TileImprovementType type = server.getSpecification() .getTileImprovementType(improvementId); TileImprovement improvement; if (type == null) { return DOMMessage.clientError("Not a tile improvement type: " + improvementId); } else if (type.isNatural()) { return DOMMessage.clientError("ImprovementType must not be natural: " + improvementId); } else if (!type.isTileTypeAllowed(tile.getType())) { return DOMMessage.clientError("ImprovementType not allowed on tile: " + improvementId); } else if ((improvement = tile.findTileImprovementType(type)) == null) { // TODO: This does not check if the tile (not TileType // accepts the improvement). if (!type.isWorkerAllowed(unit)) { return DOMMessage.clientError("Unit can not to create improvement: " + improvementId); } } else { // Has improvement, check if worker can contribute to it if (!improvement.isWorkerAllowed(unit)) { return DOMMessage.clientError("Unit can not work on improvement: " + improvementId); } } // Proceed to change. return server.getInGameController() .changeWorkImprovementType(serverPlayer, unit, type); } /** * Convert this ChangeWorkImprovementTypeMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); result.setAttribute("improvementType", improvementId); return result; } /** * The tag name of the root element representing this object. * * @return "changeWorkImprovementType". */ public static String getXMLElementTagName() { return "changeWorkImprovementType"; } }