/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message that contains a chat string. */ public class ChatMessage extends DOMMessage { /** * The sending player. */ private Player player; /** * The ID of the sender player. */ private String sender; /** * The text of the message. */ private String message; /** * Whether this is a private message or not. */ private boolean privateChat; /** * Create a new <code>ChatMessage</code> with the * supplied message. * * @param player The player that is sending the message. * @param message The text of the message to send. * @param privateChat Whether this message is private. */ public ChatMessage(Player player, String message, boolean privateChat) { this.player = player; this.sender = player.getId(); this.message = message; this.privateChat = privateChat; } /** * Create a new <code>ChatMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. * @throws IllegalStateException if there is problem with the senderID. */ public ChatMessage(Game game, Element element) { sender = element.getAttribute("sender"); if (sender == null) { throw new IllegalStateException("sender is null"); } else if (!(game.getFreeColGameObject(sender) instanceof Player)) { throw new IllegalStateException("not a player: " + sender); } player = (Player) game.getFreeColGameObject(sender); message = element.getAttribute("message"); privateChat = Boolean.valueOf(element.getAttribute("privateChat")).booleanValue(); } /** * Who sent this ChatMessage? * * @return The name of the player that sent this ChatMessage. */ public Player getPlayer() { return player; } /** * What is the text of this ChatMessage? * * @return The text of this ChatMessage. */ public String getMessage() { return message; } /** * Is this ChatMessage private? * * @return True if this ChatMessage is private. */ public boolean isPrivate() { return privateChat; } /** * Handle a "chat"-message. * * @param server The <code>FreeColServer</code> that handles the message. * @param connection The <code>Connection</code> message was received on. * * @return Null. */ public Element handle(FreeColServer server, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); /* Do not trust the client-supplied sender name */ sender = serverPlayer.getId(); return server.getInGameController().chat(serverPlayer, message, privateChat); } /** * Convert this ChatMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("sender", sender); result.setAttribute("message", message); result.setAttribute("privateChat", String.valueOf(privateChat)); return result; } /** * The tag name of the root element representing this object. * * @return "chat". */ public static String getXMLElementTagName() { return "chat"; } }