/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Goods; import net.sf.freecol.common.model.IndianSettlement; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Settlement; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Document; import org.w3c.dom.Element; /** * The message sent when negotiating a sale at an IndianSettlement. */ public class SellPropositionMessage extends DOMMessage { /** * The ID of the unit that is selling. */ private String unitId; /** * The ID of the settlement that is buying. */ private String settlementId; /** * The goods to be sold. */ private Goods goods; /** * The price being negotiated. */ private String goldString; /** * Create a new <code>SellPropositionMessage</code>. * * @param unit The <code>Unit</code> that is trading. * @param goods The <code>Goods</code> to sell. * @param gold The price of the goods (negative if unknown). */ public SellPropositionMessage(Unit unit, Settlement settlement, Goods goods, int gold) { this.unitId = unit.getId(); this.settlementId = settlement.getId(); this.goods = goods; this.goldString = Integer.toString(gold); } /** * Create a new <code>SellPropositionMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public SellPropositionMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.settlementId = element.getAttribute("settlement"); this.goldString = element.getAttribute("gold"); this.goods = new Goods(game, DOMMessage.getChildElement(element, Goods.getXMLElementTagName())); } /** * What is the price currently negotiated for this transaction? * * @return The current price. */ public int getGold() { try { return Integer.parseInt(goldString); } catch (NumberFormatException e) { return -1; } } /** * Handle a "sellProposition"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * * @return This message with updated gold value, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; IndianSettlement settlement; try { unit = server.getUnitSafely(unitId, serverPlayer); settlement = server.getAdjacentIndianSettlementSafely(settlementId, unit); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } // Make sure we are trying to sell something that is there if (goods.getLocation() != unit) { return DOMMessage.createError("server.trade.noGoods", "Goods " + goods.getId() + " are not with unit " + unitId); } int gold; try { gold = Integer.parseInt(goldString); } catch (NumberFormatException e) { return DOMMessage.clientError("Bad gold: " + goldString); } // Proceed to price. return server.getInGameController() .sellProposition(serverPlayer, unit, settlement, goods, gold); } /** * Convert this SellPropositionMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); Document doc = result.getOwnerDocument(); result.setAttribute("unit", unitId); result.setAttribute("settlement", settlementId); result.appendChild(goods.toXMLElement(null, doc)); result.setAttribute("gold", goldString); return result; } /** * The tag name of the root element representing this object. * * @return "sellProposition". */ public static String getXMLElementTagName() { return "sellProposition"; } }