/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.model; import java.util.Iterator; import java.util.List; /** * A place where a <code>Locatable</code> can be put. * * @see Locatable */ public interface Location { /** * Returns the Tile where this Location is located. Or null if no Tile * applies. * * @return The Tile where this Location is located. Or null if no Tile * applies. */ public Tile getTile(); /** * Returns the name of this location. * * @return The name of this location. */ public StringTemplate getLocationName(); /** * Returns the name of this location for a particular player. * * @param player The <code>Player</code> to return the name for. * @return The name of this location. */ public StringTemplate getLocationNameFor(Player player); /** * Adds a <code>Locatable</code> to this Location. * * @param locatable * The <code>Locatable</code> to add to this Location. */ public boolean add(Locatable locatable); /** * Removes a <code>Locatable</code> from this Location. * * @param locatable * The <code>Locatable</code> to remove from this Location. */ public boolean remove(Locatable locatable); /** * Checks if this <code>Location</code> contains the specified * <code>Locatable</code>. * * @param locatable * The <code>Locatable</code> to test the presence of. * @return * <ul> * <li><i>true</i> if the specified <code>Locatable</code> is * on this <code>Location</code> and * <li><i>false</i> otherwise. * </ul> */ public boolean contains(Locatable locatable); /** * Checks whether or not the specified locatable may be added to this * <code>Location</code>. * * @param locatable * The <code>Locatable</code> to add. * @return The result. */ public boolean canAdd(Locatable locatable); /** * Returns the amount of Units at this Location. * * @return The amount of Units at this Location. */ public int getUnitCount(); /** * Returns a list containing all the Units present at this Location. * * @return a list containing the Units present at this location. */ public List<Unit> getUnitList(); /** * Gets a <code>Iterator</code> of every <code>Unit</code> directly * located on this <code>Location</code>. * * @return The <code>Iterator</code>. */ public Iterator<Unit> getUnitIterator(); /** * Gets the ID of this <code>Location</code>. * * @return The ID. * @see FreeColGameObject#getId */ public String getId(); /** * Gets the <code>GoodsContainer</code> this <code>Location</code> use * for storing it's goods. * * @return The <code>GoodsContainer</code> or <code>null</code> if the * <code>Location</code> cannot store any goods. */ public GoodsContainer getGoodsContainer(); /** * Returns the <code>Settlement</code> this <code>Location</code> is * located in. * * @return The current <code>Settlement</code> or null if none. */ public Settlement getSettlement(); /** * Returns the <code>Colony</code> this <code>Location</code> is * located in. * * @return The current <code>Colony</code> or null if none. */ public Colony getColony(); }