/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.panel; import java.util.ArrayList; import java.util.HashSet; import java.util.List; import java.util.logging.Logger; import org.freecolandroid.repackaged.java.awt.BorderLayout; import org.freecolandroid.repackaged.java.awt.Color; import org.freecolandroid.repackaged.java.awt.GridLayout; import org.freecolandroid.repackaged.java.awt.Image; import org.freecolandroid.repackaged.java.awt.event.ActionEvent; import org.freecolandroid.repackaged.java.awt.event.ActionListener; import org.freecolandroid.repackaged.javax.swing.ButtonGroup; import org.freecolandroid.repackaged.javax.swing.ImageIcon; import org.freecolandroid.repackaged.javax.swing.JLabel; import org.freecolandroid.repackaged.javax.swing.JPanel; import org.freecolandroid.repackaged.javax.swing.JScrollPane; import org.freecolandroid.repackaged.javax.swing.JToggleButton; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.control.MapEditorController; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.ImageLibrary; import net.sf.freecol.client.gui.i18n.Messages; import net.sf.freecol.common.model.IndianNationType; import net.sf.freecol.common.model.LostCityRumour; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Nation; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Resource; import net.sf.freecol.common.model.ResourceType; import net.sf.freecol.common.model.Settlement; import net.sf.freecol.common.model.SettlementType; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.TileImprovement; import net.sf.freecol.common.model.TileImprovementType; import net.sf.freecol.common.model.TileItemContainer; import net.sf.freecol.common.model.TileType; import net.sf.freecol.common.model.UnitType; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.generator.RiverSection; import net.sf.freecol.server.model.ServerIndianSettlement; import net.sf.freecol.server.model.ServerUnit; /** * A panel for choosing the current <code>MapTransform</code>. * * <br><br> * * This panel is only used when running in * {@link net.sf.freecol.client.FreeColClient#isMapEditor() map editor mode}. * * @see MapEditorController#getMapTransform() * @see MapTransform */ public final class MapEditorTransformPanel extends FreeColPanel { @SuppressWarnings("unused") private static final Logger logger = Logger.getLogger(MapEditorTransformPanel.class.getName()); private final JPanel listPanel; private JToggleButton settlementButton; private ButtonGroup group; /** * Describe nativePlayer here. */ private static Player nativePlayer; /** * The constructor that will add the items to this panel. * @param freeColClient * @param parent The parent of this panel. */ public MapEditorTransformPanel(FreeColClient freeColClient, GUI gui) { super(freeColClient, gui, new BorderLayout()); // assume we have only native players for the moment if (getGame().getPlayers().isEmpty()) { FreeColServer server = getFreeColClient().getFreeColServer(); if (server.getAIMain() == null) { server.setAIMain(new AIMain(server)); } for (Nation nation : getSpecification().getIndianNations()) { server.addAIPlayer(nation); } } nativePlayer = getGame().getPlayers().get(0); listPanel = new JPanel(new GridLayout(2, 0)); group = new ButtonGroup(); //Add an invisible, move button to de-select all others group.add(new JToggleButton()); buildList(); JScrollPane sl = new JScrollPane(listPanel, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); sl.getViewport().setOpaque(false); add(sl); } /** * Builds the buttons for all the terrains. */ private void buildList() { List<TileType> tileList = getSpecification().getTileTypeList(); for (TileType type : tileList) { listPanel.add(buildButton(getLibrary().getCompoundTerrainImage(type, 0.5), Messages.message(type.getNameKey()), new TileTypeTransform(type))); } listPanel.add(buildButton(getLibrary().getRiverImage(10, 0.5), Messages.message("minorRiver"), new RiverTransform(TileImprovement.SMALL_RIVER))); listPanel.add(buildButton(getLibrary().getRiverImage(20, 0.5), Messages.message("majorRiver"), new RiverTransform(TileImprovement.LARGE_RIVER))); listPanel.add(buildButton(getLibrary().getBonusImage(getSpecification() .getResourceTypeList().get(0), 0.8), Messages.message("editor.resource"), new ResourceTransform())); listPanel.add(buildButton(getLibrary().getMiscImage(ImageLibrary.LOST_CITY_RUMOUR, 0.66), Messages.message("model.message.LOST_CITY_RUMOUR"), new LostCityRumourTransform())); SettlementType settlementType = nativePlayer.getNationType().getCapitalType(); settlementButton = buildButton(getLibrary().getSettlementImage(settlementType, 0.5), Messages.message("Settlement"), new SettlementTransform()); listPanel.add(settlementButton); } /** * Builds the button for the given terrain. * * @param image an <code>Image</code> value * @param text a <code>String</code> value * @param mt a <code>MapTransform</code> value */ private JToggleButton buildButton(Image image, String text, final MapTransform mt) { JPanel descriptionPanel = new JPanel(new BorderLayout()); descriptionPanel.add(new JLabel(new ImageIcon(image)), BorderLayout.CENTER); descriptionPanel.add(new JLabel(text, JLabel.CENTER), BorderLayout.SOUTH); descriptionPanel.setBackground(Color.RED); mt.setDescriptionPanel(descriptionPanel); ImageIcon icon = new ImageIcon(image); final JToggleButton button = new JToggleButton(icon); button.setToolTipText(text); button.setOpaque(false); group.add(button); button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { MapEditorController ctlr = getFreeColClient().getMapEditorController(); MapTransform newMapTransform = null; if(ctlr.getMapTransform() != mt){ newMapTransform = mt; } ctlr.setMapTransform(newMapTransform); if(newMapTransform == null && mt != null){ //select the invisible button, de-selecting all others group.setSelected(group.getElements().nextElement().getModel(),true); } } }); button.setBorder(null); return button; } /** * Get the <code>NativePlayer</code> value. * * @return a <code>Player</code> value */ public static Player getNativePlayer() { return nativePlayer; } /** * Set the <code>NativePlayer</code> value. * * @param newNativePlayer The new NativePlayer value. */ public static void setNativePlayer(final Player newNativePlayer) { nativePlayer = newNativePlayer; } /** * Represents a transformation that can be applied to * a <code>Tile</code>. * * @see #transform(Tile) */ public abstract class MapTransform { /** * A panel with information about this transformation. */ private JPanel descriptionPanel = null; /** * Applies this transformation to the given tile. * @param t The <code>Tile</code> to be transformed, */ public abstract void transform(Tile t); /** * A panel with information about this transformation. * This panel is currently displayed on the * {@link InfoPanel} when selected, but might be * used elsewhere as well. * * @return The panel or <code>null</code> if no panel * has been set. */ public JPanel getDescriptionPanel() { return descriptionPanel; } /** * Sets a panel that can be used for describing this * transformation to the user. * * @param descriptionPanel The panel. * @see #setDescriptionPanel(JPanel) */ public void setDescriptionPanel(JPanel descriptionPanel) { this.descriptionPanel = descriptionPanel; } } public class TileTypeTransform extends MapTransform { private TileType tileType; private TileTypeTransform(TileType tileType) { this.tileType = tileType; } public TileType getTileType() { return tileType; } public void transform(Tile t) { t.setType(tileType); t.removeLostCityRumour(); } } private class RiverTransform extends MapTransform { private int magnitude; private RiverTransform(int magnitude) { this.magnitude = magnitude; } public void transform(Tile tile) { TileImprovementType riverType = tile.getSpecification().getTileImprovementType("model.improvement.river"); if (tile.getType().canHaveImprovement(riverType)) { TileItemContainer tic = tile.getTileItemContainer(); if (tic == null) { tic = new TileItemContainer(tile.getGame(), tile); tile.setTileItemContainer(tic); } int oldMagnitude = TileImprovement.NO_RIVER; TileImprovement river = tic.getRiver(); if (river == null) { river = new TileImprovement(tile.getGame(), tile, riverType); } else { oldMagnitude = river.getMagnitude(); } if (magnitude != oldMagnitude) { tic.addRiver(magnitude, river.getStyle()); RiverSection mysection = new RiverSection(river.getStyle()); // for each neighboring tile for (Direction direction : Direction.longSides) { Tile t = tile.getNeighbourOrNull(direction); if (t == null) { continue; } TileImprovement otherRiver = t.getRiver(); if (!t.isLand() && otherRiver == null) { // add a virtual river in the ocean/lake tile // just for the purpose of drawing the river mouth otherRiver = new TileImprovement(tile.getGame(), tile, riverType); otherRiver.setMagnitude(tile.getRiver().getMagnitude()); } if (otherRiver != null) { // update the other tile river branch Direction otherDirection = direction.getReverseDirection(); RiverSection oppositesection = new RiverSection(otherRiver.getStyle()); oppositesection.setBranch(otherDirection, tile.getRiver().getMagnitude()); otherRiver.setStyle(oppositesection.encodeStyle()); // update the current tile river branch mysection.setBranch(direction, tile.getRiver().getMagnitude()); } // else the neighbor tile doesn't have a river, nothing to do } tile.getRiver().setStyle(mysection.encodeStyle()); } } } } /** * Adds, Removes or Cycles through the available resources for this Tile * Cycles through the ResourceTypeList and picks the next valid, or removes if end of list */ private class ResourceTransform extends MapTransform { public void transform(Tile t) { // Check if there is a resource already Resource resource = null; if (t.getTileItemContainer() != null) { resource = t.getTileItemContainer().getResource(); } if (resource != null) { t.getTileItemContainer().removeTileItem(resource); } else { List<ResourceType> resList = t.getType().getResourceTypeList(); switch(resList.size()) { case 0: return; case 1: ResourceType resourceType = resList.get(0); // TODO: create GUI for setting the quantity t.addResource(new Resource(t.getGame(), t, resourceType, resourceType.getMaxValue())); return; default: List<ChoiceItem<ResourceType>> choices = new ArrayList<ChoiceItem<ResourceType>>(); for (ResourceType resType : resList) { String name = Messages.message(resType.getNameKey()); choices.add(new ChoiceItem<ResourceType>(name, resType)); } ResourceType choice = getGUI().showChoiceDialog(null, Messages.message("ok"), Messages.message("cancel"), choices); if (choice != null) { t.addResource(new Resource(t.getGame(), t, choice, choice.getMaxValue())); } } } } } private class LostCityRumourTransform extends MapTransform { public void transform(Tile t) { if (t.isLand()) { LostCityRumour rumour = t.getLostCityRumour(); if (rumour == null) { t.addLostCityRumour(new LostCityRumour(t.getGame(), t)); } else { t.removeLostCityRumour(); } } } } private class SettlementTransform extends MapTransform { public void transform(Tile t) { if (t.isLand()) { Settlement settlement = t.getSettlement(); if (settlement == null) { UnitType skill = ((IndianNationType) nativePlayer.getNationType()).getSkills().get(0) .getObject(); String name = nativePlayer.getSettlementName(); if (Player.ASSIGN_SETTLEMENT_NAME.equals(name)) { nativePlayer.installSettlementNames(Messages.getSettlementNames(nativePlayer), null); name = nativePlayer.getSettlementName(); } settlement = new ServerIndianSettlement(t.getGame(), nativePlayer, name, t, false, skill, new HashSet<Player>(), null); nativePlayer.addSettlement(settlement); t.setSettlement(settlement); UnitType brave = getSpecification().getUnitType("model.unit.brave"); for (int index = 0; index < 5; index++) { settlement.add(new ServerUnit(settlement.getGame(), settlement, settlement.getOwner(), brave)); } } } } } }