/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.action;
import org.freecolandroid.repackaged.java.awt.event.ActionEvent;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.client.gui.ViewMode;
import net.sf.freecol.common.model.Map.Direction;
/**
* An action for chosing the next unit as the active unit.
*/
public class MoveAction extends MapboardAction {
public static final String id = "moveAction.";
private Direction direction;
/**
* Creates a new <code>MoveAction</code>.
*
* @param freeColClient The main controller object for the client.
* @param direction a <code>Direction</code> value
*/
MoveAction(FreeColClient freeColClient, GUI gui, Direction direction) {
super(freeColClient, gui, id + direction);
this.direction = direction;
}
/**
* Creates a new <code>MoveAction</code>.
*
* @param freeColClient The main controller object for the client.
* @param direction a <code>Direction</code> value
* @param secondary a <code>boolean</code> value
*/
MoveAction(FreeColClient freeColClient, GUI gui, Direction direction, boolean secondary) {
super(freeColClient, gui, id + direction + ".secondary");
this.direction = direction;
}
/**
* Applies this action.
*
* @param e The <code>ActionEvent</code>.
*/
public void actionPerformed(ActionEvent e) {
switch(gui.getCurrentViewMode()) {
case ViewMode.MOVE_UNITS_MODE:
getFreeColClient().getInGameController().moveActiveUnit(direction);
break;
case ViewMode.VIEW_TERRAIN_MODE:
gui.moveTileCursor(direction);
break;
}
}
}