/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.action; import org.freecolandroid.repackaged.java.awt.event.ActionEvent; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.ViewMode; import net.sf.freecol.common.model.Map.Direction; /** * An action for chosing the next unit as the active unit. */ public class MoveAction extends MapboardAction { public static final String id = "moveAction."; private Direction direction; /** * Creates a new <code>MoveAction</code>. * * @param freeColClient The main controller object for the client. * @param direction a <code>Direction</code> value */ MoveAction(FreeColClient freeColClient, GUI gui, Direction direction) { super(freeColClient, gui, id + direction); this.direction = direction; } /** * Creates a new <code>MoveAction</code>. * * @param freeColClient The main controller object for the client. * @param direction a <code>Direction</code> value * @param secondary a <code>boolean</code> value */ MoveAction(FreeColClient freeColClient, GUI gui, Direction direction, boolean secondary) { super(freeColClient, gui, id + direction + ".secondary"); this.direction = direction; } /** * Applies this action. * * @param e The <code>ActionEvent</code>. */ public void actionPerformed(ActionEvent e) { switch(gui.getCurrentViewMode()) { case ViewMode.MOVE_UNITS_MODE: getFreeColClient().getInGameController().moveActiveUnit(direction); break; case ViewMode.VIEW_TERRAIN_MODE: gui.moveTileCursor(direction); break; } } }