/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.FreeColGameObject; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Location; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.Player; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when embarking. */ public class EmbarkMessage extends DOMMessage { /** * The id of the unit embarking. */ private String unitId; /** * The id of the carrier to embark onto. */ private String carrierId; /** * An optional direction for the unit to move to find the carrier. */ private String directionString; /** * Create a new <code>EmbarkMessage</code> with the * supplied unit, carrier and optional direction. * * @param unit The <code>Unit</code> to embark. * @param carrier The carrier <code>Unit</code> to embark on. * @param direction An option direction to embark in. */ public EmbarkMessage(Unit unit, Unit carrier, Direction direction) { this.unitId = unit.getId(); this.carrierId = carrier.getId(); this.directionString = (direction == null) ? null : String.valueOf(direction); } /** * Create a new <code>EmbarkMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public EmbarkMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.carrierId = element.getAttribute("carrier"); this.directionString = (!element.hasAttribute("direction")) ? null : element.getAttribute("direction"); } /** * Handle a "embark"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * @return An update containing the embarked unit, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } Unit carrier; try { carrier = server.getUnitSafely(carrierId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } Location sourceLocation = unit.getLocation(); Tile sourceTile = null; Tile destinationTile = null; Direction direction; if (directionString == null) { // Locations must be the same, or the source is also a // carrier in the same location as the carrier, or they // must be on the same tile. if (sourceLocation == carrier.getLocation() || ((sourceLocation instanceof Unit) && ((Unit) sourceLocation).getLocation() == carrier.getLocation()) || (sourceLocation.getTile() != null && sourceLocation.getTile() == carrier.getTile())) { direction = null; } else { return DOMMessage.clientError("Unit " + unitId + " at " + ((FreeColGameObject) sourceLocation) + " and carrier " + carrierId + " at " + ((FreeColGameObject) carrier.getLocation()) + " are not co-located."); } } else { // Units have to be on the map and have moves left if a // move is involved. try { direction = Enum.valueOf(Direction.class, directionString); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } sourceTile = unit.getTile(); if (sourceTile == null) { return DOMMessage.clientError("Unit is not on the map: " + unitId); } if (unit.getMovesLeft() <= 0) { return DOMMessage.clientError("Unit has no moves left: " + unitId); } destinationTile = sourceTile.getNeighbourOrNull(direction); if (destinationTile == null) { return DOMMessage.clientError("Could not find tile" + " in direction: " + direction + " from unit: " + unitId); } if (carrier.getTile() != destinationTile) { return DOMMessage.clientError("Carrier: " + carrierId + " is not at destination tile: " + destinationTile.toString()); } } // Proceed to embark return server.getInGameController() .embarkUnit(serverPlayer, unit, carrier); } /** * Convert this EmbarkMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); result.setAttribute("carrier", carrierId); if (directionString != null) { result.setAttribute("direction", directionString); } return result; } /** * The tag name of the root element representing this object. * * @return "embark". */ public static String getXMLElementTagName() { return "embark"; } }