/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import java.util.ArrayList; import java.util.List; import net.sf.freecol.common.model.BuildableType; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.FreeColGameObjectType; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Specification; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when setting the build queue. */ public class SetBuildQueueMessage extends DOMMessage { /** * The id of the colony containing the queue. */ private String colonyId; /** * The items in the build queue. */ private String[] queue; /** * Create a new <code>SetBuildQueueMessage</code> for the * supplied colony and queue. * * @param colony The <code>Colony</code> where the queue is. * @param queue A list of <code>BuildableType</code>s to build. */ public SetBuildQueueMessage(Colony colony, List<BuildableType> queue) { this.colonyId = colony.getId(); this.queue = new String[queue.size()]; for (int i = 0; i < queue.size(); i++) { this.queue[i] = queue.get(i).getId(); } } /** * Create a new <code>SetBuildQueueMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public SetBuildQueueMessage(Game game, Element element) { this.colonyId = element.getAttribute("colony"); int size; try { size = Integer.parseInt(element.getAttribute("size")); } catch (NumberFormatException e) { size = -1; } if (size >= 0) { this.queue = new String[size]; for (int i = 0; i < size; i++) { this.queue[i] = element.getAttribute("x" + Integer.toString(i)); } } else { this.queue = null; } } /** * Handle a "setBuildQueue"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * * @return An update containing the new queue * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Game game = server.getGame(); Specification spec = game.getSpecification(); Colony colony; if (game.getFreeColGameObject(colonyId) instanceof Colony) { colony = (Colony) game.getFreeColGameObject(colonyId); } else { return DOMMessage.clientError("Not a colony: " + colonyId); } if (player != colony.getOwner()) { return DOMMessage.clientError("Player does not own colony: " + colonyId); } if (queue == null) { return DOMMessage.clientError("Empty queue"); } List<BuildableType> buildQueue = new ArrayList<BuildableType>(); for (int i = 0; i < queue.length; i++) { FreeColGameObjectType type = spec.getType(queue[i]); if (type instanceof BuildableType) { buildQueue.add(i, (BuildableType) type); } else { return DOMMessage.clientError("Not a buildable type id: " + queue[i]); } } // Proceed to set the build queue. return server.getInGameController() .setBuildQueue(serverPlayer, colony, buildQueue); } /** * Convert this SetBuildQueueMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("colony", colonyId); result.setAttribute("size", Integer.toString(queue.length)); for (int i = 0; i < queue.length; i++) { result.setAttribute("x" + Integer.toString(i), queue[i]); } return result; } /** * The tag name of the root element representing this object. * * @return "setBuildQueue". */ public static String getXMLElementTagName() { return "setBuildQueue"; } }