/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.FreeColGameObject; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Location; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when moving a unit across the high seas. */ public class MoveToMessage extends DOMMessage { /** * The id of the object to be moved. */ private String unitId; /** * The id of the destination to be moved to. */ private String destinationId; /** * Create a new <code>MoveToMessage</code> for the supplied unit * and destination. * * @param unit The <code>Unit</code> to move. * @param destination The <code>Location</code> to move to. */ public MoveToMessage(Unit unit, Location destination) { this.unitId = unit.getId(); this.destinationId = destination.getId(); } /** * Create a new <code>MoveToMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public MoveToMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.destinationId = element.getAttribute("destination"); } /** * Handle a "moveTo"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * * @return An update containing the moved unit, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Game game = player.getGame(); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } FreeColGameObject obj = game.getFreeColGameObjectSafely(destinationId); Location destination; if (obj instanceof Location) { destination = (Location) obj; } else { return DOMMessage.clientError("Not a location: " + destinationId); } // Proceed to move. return server.getInGameController() .moveTo(serverPlayer, unit, destination); } /** * Convert this MoveToMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); result.setAttribute("destination", destinationId); return result; } /** * The tag name of the root element representing this object. * * @return "moveTo". */ public static String getXMLElementTagName() { return "moveTo"; } }