/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Goods; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Settlement; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when delivering a gift to a Settlement. */ public class DeliverGiftMessage extends DOMMessage { /** * The ID of the unit that is delivering the gift. */ private String unitId; /** * The ID of the settlement the gift is going to. */ private String settlementId; /** * The goods to be delivered. */ private Goods goods; /** * Create a new <code>DeliverGiftMessage</code>. * * @param unit The <code>Unit</code> that is trading. * @param settlement The <code>Settlement</code> that is trading. * @param goods The <code>Goods</code> to deliverGift. */ public DeliverGiftMessage(Unit unit, Settlement settlement, Goods goods) { this.unitId = unit.getId(); this.settlementId = settlement.getId(); this.goods = goods; } /** * Create a new <code>DeliverGiftMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public DeliverGiftMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.settlementId = element.getAttribute("settlement"); this.goods = new Goods(game, DOMMessage.getChildElement(element, Goods.getXMLElementTagName())); } /** * Get the <code>Unit</code> which is delivering the gift. * This is a helper routine to be called in-client as it blindly trusts * its field. * * @return The unit, or null if none. */ public Unit getUnit() { try { return (Unit) goods.getGame().getFreeColGameObject(unitId); } catch (Exception e) { } return null; } /** * Get the <code>Settlement</code> which is receiving the gift. * This is a helper routine to be called in-client as it blindly trusts * its field. * * @return The settlement, or null if none. */ public Settlement getSettlement() { try { return (Settlement) goods.getGame().getFreeColGameObject(settlementId); } catch (Exception e) { } return null; } /** * Get the <code>Goods</code> delivered as a gift. * This is a helper routine to be called in-client as it blindly trusts * its field. * * @return The goods, or null if none. */ public Goods getGoods() { return goods; } /** * Handle a "deliverGift"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * * @return An update containing the unit and settlement, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } Settlement settlement; try { settlement = server.getAdjacentSettlementSafely(settlementId, unit); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } // Make sure we are trying to deliver something that is there if (goods.getLocation() != unit) { return DOMMessage.createError("server.trade.noGoods", "deliverGift of non-existent goods"); } // Proceed to deliver. return server.getInGameController() .deliverGiftToSettlement(serverPlayer, unit, settlement, goods); } /** * Convert this DeliverGiftMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); result.setAttribute("settlement", settlementId); result.appendChild(goods.toXMLElement(null, result.getOwnerDocument())); return result; } /** * The tag name of the root element representing this object. * * @return "deliverGift". */ public static String getXMLElementTagName() { return "deliverGift"; } }