/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.control; import java.util.Iterator; import java.util.LinkedList; import java.util.logging.Logger; import net.sf.freecol.common.FreeColException; import net.sf.freecol.common.model.Nation; import net.sf.freecol.common.model.NationOptions.Advantages; import net.sf.freecol.common.model.NationOptions.NationState; import net.sf.freecol.common.model.NationType; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.common.networking.DOMMessage; import net.sf.freecol.common.networking.NoRouteToServerException; import net.sf.freecol.common.option.OptionGroup; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.freecolandroid.debug.FCLog; import org.w3c.dom.Element; /** * Handles the network messages that arrives before the game starts. * * @see PreGameController */ public final class PreGameInputHandler extends InputHandler { private static Logger logger = Logger.getLogger(PreGameInputHandler.class.getName()); private boolean launching = false; /** * The constructor to use. * * @param freeColServer The main server object. */ public PreGameInputHandler(FreeColServer freeColServer) { super(freeColServer); // TODO: move and simplify methods later, for now just delegate register("updateGameOptions", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return updateGameOptions(connection, element); } }); register("updateMapGeneratorOptions", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return updateMapGeneratorOptions(connection, element); } }); register("ready", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return ready(connection, element); } }); register("setNation", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return nation(connection, element); } }); register("setNationType", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return nationType(connection, element); } }); register("setAvailable", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return available(connection, element); } }); register("requestLaunch", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { Element reply = requestLaunch(connection, element); if (reply != null) { launching = false; } return reply; } }); } /** * Handles a "updateGameOptions"-message from a client. * * @param connection The connection the message came from. * @param element The element containing the request. * @return The reply. */ private Element updateGameOptions(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (!player.isAdmin()) { throw new IllegalStateException(); } OptionGroup gameOptions = getFreeColServer().getGame().getSpecification().getOptionGroup("gameOptions"); gameOptions.readFromXMLElement((Element) element.getChildNodes().item(0)); Element updateGameOptionsElement = DOMMessage.createNewRootElement("updateGameOptions"); updateGameOptionsElement.appendChild(gameOptions.toXMLElement( updateGameOptionsElement.getOwnerDocument())); getFreeColServer().getServer().sendToAll(updateGameOptionsElement, connection); return null; } /** * Handles a "updateMapGeneratorOptions"-message from a client. * * @param connection The connection the message came from. * @param element The element containing the request. * @return The reply. */ private Element updateMapGeneratorOptions(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (!player.isAdmin()) { throw new IllegalStateException(); } getFreeColServer().getMapGenerator().getMapGeneratorOptions().readFromXMLElement( (Element) element.getChildNodes().item(0)); Element umge = DOMMessage.createNewRootElement("updateMapGeneratorOptions"); umge.appendChild(getFreeColServer().getMapGenerator().getMapGeneratorOptions().toXMLElement( umge.getOwnerDocument())); getFreeColServer().getServer().sendToAll(umge, connection); return null; } /** * Handles a "ready"-message from a client. * * @param connection The connection the message came from. * @param element The element containing the request. */ private Element ready(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { boolean ready = (new Boolean(element.getAttribute("value"))).booleanValue(); player.setReady(ready); Element playerReady = DOMMessage.createNewRootElement("playerReady"); playerReady.setAttribute("player", player.getId()); playerReady.setAttribute("value", Boolean.toString(ready)); getFreeColServer().getServer().sendToAll(playerReady, player.getConnection()); } else { logger.warning("Ready from unknown connection."); } return null; } /** * Handles a "setNation"-message from a client. * * @param connection The connection the message came from. * @param element The element containing the request. */ private Element nation(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { Nation nation = getGame().getSpecification().getNation(element.getAttribute("value")); if (getFreeColServer().getGame().getNationOptions().getNations().get(nation) == NationState.AVAILABLE) { player.setNation(nation); Element updateNation = DOMMessage.createNewRootElement("updateNation"); updateNation.setAttribute("player", player.getId()); updateNation.setAttribute("value", nation.getId()); FCLog.log("Set nation, player= " + player.getId() + ", value=" + nation.getId()); getFreeColServer().getServer().sendToAll(updateNation, player.getConnection()); } else { logger.warning("Selected non-selectable nation."); } } else { logger.warning("Nation from unknown connection."); } return null; } /** * Handles a "setNationType"-message from a client. * * @param connection The connection the message came from. * @param element The element containing the request. */ private Element nationType(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { NationType nationType = getGame().getSpecification().getNationType(element.getAttribute("value")); NationType fixedNationType = getGame().getSpecification().getNation(player.getNationID()).getType(); Advantages advantages = getFreeColServer().getGame().getNationOptions().getNationalAdvantages(); if (advantages == Advantages.SELECTABLE || (advantages == Advantages.FIXED && nationType.equals(fixedNationType))) { player.setNationType(nationType); Element updateNationType = DOMMessage.createNewRootElement("updateNationType"); updateNationType.setAttribute("player", player.getId()); updateNationType.setAttribute("value", nationType.getId()); FCLog.log("Set nation type, player= " + player.getId() + ", value=" + nationType.getId()); getFreeColServer().getServer().sendToAll(updateNationType, player.getConnection()); } else { logger.warning("NationType is not selectable"); } } else { logger.warning("NationType from unknown connection."); } return null; } /** * Handles a "setAvailable"-message from a client. * * @param connection The connection the message came from. * @param element The element containing the request. */ private Element available(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { Nation nation = getGame().getSpecification().getNation(element.getAttribute("nation")); NationState state = Enum.valueOf(NationState.class, element.getAttribute("state")); getFreeColServer().getGame().getNationOptions().setNationState(nation, state); getFreeColServer().getServer().sendToAll(element, player.getConnection()); } else { logger.warning("Available from unknown connection."); } return null; } /** * Handles a "requestLaunch"-message from a client. * * @param connection The connection the message came from. * @param element The element containing the request. */ private Element requestLaunch(Connection connection, Element element) { FreeColServer freeColServer = getFreeColServer(); ServerPlayer launchingPlayer = freeColServer.getPlayer(connection); // Check if launching player is an admin. if (!launchingPlayer.isAdmin()) { Element reply = DOMMessage.createNewRootElement("error"); reply.setAttribute("message", "Sorry, only the server admin can launch the game."); reply.setAttribute("messageID", "server.onlyAdminCanLaunch"); return reply; } if (launching) { return null; } launching = true; // Check that no two players have the same color or nation Iterator<Player> playerIterator = freeColServer.getGame().getPlayerIterator(); LinkedList<Nation> nations = new LinkedList<Nation>(); while (playerIterator.hasNext()) { ServerPlayer player = (ServerPlayer) playerIterator.next(); final Nation nation = getGame().getSpecification().getNation(player.getNationID()); // Check the nation. for (int i = 0; i < nations.size(); i++) { if (nations.get(i) == nation) { Element reply = DOMMessage.createNewRootElement("error"); reply.setAttribute("message", "All players need to pick a unique nation before the game can start."); reply.setAttribute("messageID", "server.invalidPlayerNations"); return reply; } } nations.add(nation); } // Check if all players are ready. if (!freeColServer.getGame().isAllPlayersReadyToLaunch()) { Element reply = DOMMessage.createNewRootElement("error"); reply.setAttribute("message", "Not all players are ready to begin the game!"); reply.setAttribute("messageID", "server.notAllReady"); return reply; } try { ((PreGameController) freeColServer.getController()).startGame(); } catch (FreeColException e) { // send an error message to the client(s) Element reply = DOMMessage.createNewRootElement("error"); reply.setAttribute("message", "An error occurred while starting the game!"); reply.setAttribute("messageID", "server.errorStartingGame"); return reply; } return null; } /** * Handles a "logout"-message. * * @param connection The <code>Connection</code> the message was received * on. * @param logoutElement The element (root element in a DOM-parsed XML tree) * that holds all the information. * @return The reply. */ protected Element logout(Connection connection, Element logoutElement) { ServerPlayer player = getFreeColServer().getPlayer(connection); logger.info("Logout by: " + connection + ((player != null) ? " (" + player.getName() + ") " : "")); Element logoutMessage = DOMMessage.createNewRootElement("logout"); logoutMessage.setAttribute("reason", "User has logged out."); logoutMessage.setAttribute("player", player.getId()); player.setConnected(false); getFreeColServer().getGame().removePlayer(player); getFreeColServer().getServer().sendToAll(logoutMessage, connection); try { getFreeColServer().updateMetaServer(); } catch (NoRouteToServerException e) {} return null; } }