/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.model.pathfinding; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; /** * Determines the cost of a single move. Used by {@link * net.sf.freecol.common.model.Map#findPath(Unit, Tile, Tile) * findPath} and {@link net.sf.freecol.common.model.Map#search}. */ public interface CostDecider { public static final int ILLEGAL_MOVE = -1; /** * Determines the cost of a single move. * * @param unit The <code>Unit</code> that will be used when * determining the cost. This should be the same type * of unit as the one following the path. * @param oldTile The <code>Tile</code> we are moving from. * @param newTile The <code>Tile</code> we are moving to. * @param movesLeftBefore The remaining moves left. The * <code>CostDecider</code> can use this information * if needed. * @return The cost of moving the given unit from the * <code>oldTile</code> to the <code>newTile</code>. */ public int getCost(Unit unit, Tile oldTile, Tile newTile, int movesLeftBefore); /** * Gets the number of moves left. This method should be * called after invoking {@link #getCost}. * * @return The number of moves left. */ public int getMovesLeft(); /** * Checks if a new turn is needed in order to make the * move. This method should be called after invoking * {@link #getCost}. * * @return <code>true</code> if the move requires a * new turn and <code>false</code> otherwise. */ public boolean isNewTurn(); }