/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.action;
import org.freecolandroid.repackaged.java.awt.event.ActionEvent;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.TileImprovementType;
import net.sf.freecol.common.model.Unit;
/**
* An action for using the active unit to plow/clear a forest.
*/
public class ImprovementAction extends UnitAction {
private TileImprovementType improvement;
/**
* Creates this action.
*
* @param freeColClient The main controller object for the client.
* @param improvement <code>TileImprovementType</code> ??
*/
public ImprovementAction(FreeColClient freeColClient, GUI gui, TileImprovementType improvement) {
super(freeColClient, gui, improvement.getShortId() + "Action");
this.improvement = improvement;
addImageIcons(improvement.getShortId());
}
/**
* Checks if this action should be enabled.
*
* @return <code>false</code> if there is no active unit or if the unit
* cannot plow/clear forest.
*/
@Override
protected boolean shouldBeEnabled() {
if (super.shouldBeEnabled()) {
Unit selectedUnit = gui.getActiveUnit();
Tile tile = selectedUnit.getTile();
return selectedUnit.checkSetState(Unit.UnitState.IMPROVING)
&& improvement.isTileAllowed(tile)
&& improvement.isWorkerAllowed(selectedUnit);
}
return false;
}
/**
* Applies this action.
*
* @param e The <code>ActionEvent</code>.
*/
public void actionPerformed(ActionEvent e) {
getFreeColClient().getInGameController()
.changeWorkImprovementType(gui.getActiveUnit(),
improvement);
getFreeColClient().getInGameController().nextActiveUnit();
}
}