/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.action; import org.freecolandroid.repackaged.java.awt.event.ActionEvent; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.TileImprovementType; import net.sf.freecol.common.model.Unit; /** * An action for using the active unit to plow/clear a forest. */ public class ImprovementAction extends UnitAction { private TileImprovementType improvement; /** * Creates this action. * * @param freeColClient The main controller object for the client. * @param improvement <code>TileImprovementType</code> ?? */ public ImprovementAction(FreeColClient freeColClient, GUI gui, TileImprovementType improvement) { super(freeColClient, gui, improvement.getShortId() + "Action"); this.improvement = improvement; addImageIcons(improvement.getShortId()); } /** * Checks if this action should be enabled. * * @return <code>false</code> if there is no active unit or if the unit * cannot plow/clear forest. */ @Override protected boolean shouldBeEnabled() { if (super.shouldBeEnabled()) { Unit selectedUnit = gui.getActiveUnit(); Tile tile = selectedUnit.getTile(); return selectedUnit.checkSetState(Unit.UnitState.IMPROVING) && improvement.isTileAllowed(tile) && improvement.isWorkerAllowed(selectedUnit); } return false; } /** * Applies this action. * * @param e The <code>ActionEvent</code>. */ public void actionPerformed(ActionEvent e) { getFreeColClient().getInGameController() .changeWorkImprovementType(gui.getActiveUnit(), improvement); getFreeColClient().getInGameController().nextActiveUnit(); } }