/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import java.util.logging.Logger; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.FreeColGameObject; import net.sf.freecol.common.model.Location; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Ownable; import net.sf.freecol.common.model.PathNode; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Player.Stance; import net.sf.freecol.common.model.Settlement; import net.sf.freecol.common.model.Tension; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.pathfinding.CostDeciders; import net.sf.freecol.common.model.pathfinding.GoalDecider; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIMessage; import net.sf.freecol.server.ai.AIUnit; import org.freecolandroid.xml.stream.XMLStreamException; import org.freecolandroid.xml.stream.XMLStreamReader; import org.freecolandroid.xml.stream.XMLStreamWriter; import org.w3c.dom.Element; /** * Mission for attacking a specific target, be it a Unit or a Settlement. */ public class UnitSeekAndDestroyMission extends Mission { private static final Logger logger = Logger.getLogger(UnitSeekAndDestroyMission.class.getName()); /** * The object we are trying to destroy. This can be a * either <code>Settlement</code> or a <code>Unit</code>. */ private Location target; /** * Creates a mission for the given <code>AIUnit</code>. * * @param aiMain The main AI-object. * @param aiUnit The <code>AIUnit</code> this mission * is created for. * @param target The object we are trying to destroy. This can be either a * <code>Settlement</code> or a <code>Unit</code>. */ public UnitSeekAndDestroyMission(AIMain aiMain, AIUnit aiUnit, Location target) { super(aiMain, aiUnit); this.target = target; if (!(target instanceof Ownable)) { logger.warning("!(target instanceof Ownable)"); throw new IllegalArgumentException("!(target instanceof Ownable)"); } if (!(target instanceof Unit || target instanceof Settlement)) { logger.warning("!(target instanceof Unit || target instanceof Settlement)"); throw new IllegalArgumentException("!(target instanceof Unit || target instanceof Settlement)"); } } /** * Loads a mission from the given element. * * @param aiMain The main AI-object. * @param element An <code>Element</code> containing an * XML-representation of this object. */ public UnitSeekAndDestroyMission(AIMain aiMain, Element element) { super(aiMain); readFromXMLElement(element); } /** * Creates a new <code>UnitSeekAndDestroyMission</code> and reads the given element. * * @param aiMain The main AI-object. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered * during parsing. * @see net.sf.freecol.server.ai.AIObject#readFromXML */ public UnitSeekAndDestroyMission(AIMain aiMain, XMLStreamReader in) throws XMLStreamException { super(aiMain); readFromXML(in); } /** * Performs the mission. This is done by searching for hostile units * that are located within one tile and attacking them. If no such units * are found, then wander in a random direction. * * @param connection The <code>Connection</code> to the server. */ @Override public void doMission(Connection connection) { Unit unit = getUnit(); if (!isValid()) { return; } PathNode pathToTarget = null; if (unit.isOnCarrier()) { if (unit.getTile() != null) { pathToTarget = getDisembarkPath(unit, unit.getTile(), target.getTile(), (Unit) unit.getLocation()); if (pathToTarget.getTransportDropNode() != pathToTarget) { pathToTarget = null; } } } else { if (unit.getTile() != null) { pathToTarget = getUnit().findPath(target.getTile()); } } if (pathToTarget != null) { Direction direction = moveTowards(pathToTarget); if (direction != null && unit.getMoveType(direction).isAttack()) { Tile newTile = unit.getTile().getNeighbourOrNull(direction); Unit defender = newTile.getDefendingUnit(unit); if (defender == null) { logger.warning("MoveType is ATTACK, but no defender is present!"); } else if (unit.getTile().getSettlement() != null && unit.getTile().getSettlement().getUnitCount() < 2) { // Do not risk attacking out of a settlement that // might collapse. } else { Player enemy = defender.getOwner(); if (unit.getOwner().atWarWith(enemy) || enemy.owns((Ownable) target)) { AIMessage.askAttack(getAIUnit(), direction); } } } } } private PathNode getDisembarkPath(Unit unit, Tile start, final Tile end, Unit carrier) { GoalDecider gd = new GoalDecider() { private PathNode goal = null; public PathNode getGoal() { return goal; } public boolean hasSubGoals() { return false; } public boolean check(Unit u, PathNode pathNode) { goal = pathNode; if (pathNode.getTile().getSettlement() == null) { for (Direction direction : Direction.values()) { Tile attackTile = pathNode.getTile().getNeighbourOrNull(direction); if (attackTile == null) continue; if (end == attackTile && attackTile.getSettlement() != null && pathNode.getTile().isLand()) { int cost = pathNode.getCost(); int movesLeft = pathNode.getMovesLeft(); int turns = pathNode.getTurns(); goal = new PathNode(attackTile, cost, cost, direction, movesLeft, turns); goal.previous = pathNode; return true; } } } return pathNode.getTile() == end; } }; return unit.search(start, gd, CostDeciders.avoidSettlementsAndBlockingUnits(), Integer.MAX_VALUE, carrier); } /** * Check to see if this is a valid hostility with a valid target. * * @return True if this mission is valid. */ public boolean isValid() { Player owner = getUnit().getOwner(); Player targetPlayer; return super.isValid() && target != null && !((FreeColGameObject)target).isDisposed() && target.getTile() != null && getUnit().isOffensiveUnit() && !(target instanceof Unit && target.getTile().getSettlement() != null) && (targetPlayer = ((Ownable)target).getOwner()) != null && targetPlayer != owner && (owner.getStance(targetPlayer) == Stance.WAR || (owner.isIndian() && owner.getTension(targetPlayer).getLevel() .compareTo(Tension.Level.CONTENT) >= 0)); } /** * Returns the destination for this <code>Transportable</code>. * This can either be the target {@link Tile} of the transport * or the target for the entire <code>Transportable</code>'s * mission. The target for the transport is determined by * {@link TransportMission} in the latter case. * * @return The destination for this <code>Transportable</code>. */ @Override public Tile getTransportDestination() { if (target == null) { return null; } Tile dropTarget = target.getTile(); if (getUnit().getTile() == null) { return dropTarget; } else if (getUnit().isOnCarrier()) { PathNode p = getDisembarkPath(getUnit(), getUnit().getTile(), target.getTile(), (Unit) getUnit().getLocation()); if (p != null) { dropTarget = p.getTransportDropNode().getTile(); } } if (getUnit().isOnCarrier()) { return dropTarget; } else if (getUnit().getLocation().getTile() == target) { return null; } else if (getUnit().findPath(target.getTile()) == null) { return dropTarget; } else { return null; } } /** * Returns the priority of getting the unit to the * transport destination. * * @return The priority. */ @Override public int getTransportPriority() { if (getTransportDestination() != null) { return NORMAL_TRANSPORT_PRIORITY; } else { return 0; } } /** * Returns the object we are trying to destroy. * * @return The object which should be destroyed. * This can be either a <code>Settlement</code> * or a <code>Unit</code>. */ public Location getTarget() { return target; } /** * Sets the object we are trying to destroy. * * @param target The object which should be destroyed. * This can be either a <code>Settlement</code> * or a <code>Unit</code>. */ public void setTarget(Location target) { this.target = target; } /** * Gets debugging information about this mission. * This string is a short representation of this * object's state. * * @return The <code>String</code>. */ @Override public String getDebuggingInfo() { if (target == null) { return "No target"; } else { final String name; if (target instanceof Unit) { name = ((Unit) target).toString(); } else if (target instanceof Colony) { name = ((Colony) target).getName(); } else { name = ""; } return target.getTile().getPosition() + " " + name; } } /** * Writes all of the <code>AIObject</code>s and other AI-related * information to an XML-stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing to the * stream. */ protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException { toXML(out, getXMLElementTagName()); } @Override protected void writeAttributes(XMLStreamWriter out) throws XMLStreamException { super.writeAttributes(out); if (getTarget() != null) { out.writeAttribute("target", getTarget().getId()); } } @Override protected void readAttributes(XMLStreamReader in) throws XMLStreamException { super.readAttributes(in); setTarget((Location) getGame() .getFreeColGameObject(in.getAttributeValue(null, "target"))); } /** * Returns the tag name of the root element representing this object. * * @return "unitSeekAndDestroyMission". */ public static String getXMLElementTagName() { return "unitSeekAndDestroyMission"; } }