/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Event; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Limit; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Player.PlayerType; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when a player declares independence. */ public class DeclareIndependenceMessage extends DOMMessage { /** * The new name for the rebelling nation */ private String nationName; /** * The new name for the rebelling country */ private String countryName; /** * Create a new <code>DeclareIndependenceMessage</code> with the * supplied name. * * @param nationName The new name for the rebelling nation. * @param countryName The new name for the rebelling country. */ public DeclareIndependenceMessage(String nationName, String countryName) { this.nationName = nationName; this.countryName = countryName; } /** * Create a new <code>DeclareIndependenceMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public DeclareIndependenceMessage(Game game, Element element) { this.nationName = element.getAttribute("nationName"); this.countryName = element.getAttribute("countryName"); } /** * Handle a "declareIndependence"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> the message is from. * * @return An update <code>Element</code> describing the REF and the * rebel player, or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); if (nationName == null || nationName.length() == 0 || countryName == null || countryName.length() == 0) { return DOMMessage.clientError("Empty nation or country name."); } Event event = player.getSpecification().getEvent("model.event.declareIndependence"); for (Limit limit : event.getLimits()) { if (!limit.evaluate(player)) { return DOMMessage.clientError(limit.getDescriptionKey() + " " + Integer.toString(limit.getRightHandSide().getValue())); } } if (player.getPlayerType() != PlayerType.COLONIAL) { return DOMMessage.clientError("Only colonial players can declare independence."); } // Declare. return server.getInGameController(). declareIndependence(serverPlayer, nationName, countryName); } /** * Convert this DeclareIndependenceMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("nationName", nationName); result.setAttribute("countryName", countryName); return result; } /** * The tag name of the root element representing this object. * * @return "declareIndependence". */ public static String getXMLElementTagName() { return "declareIndependence"; } }