/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.IndianSettlement; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.Unit.MoveType; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when inciting a native settlement. */ public class InciteMessage extends DOMMessage { /** * The id of the unit inciting. */ private String unitId; /** * The direction to the settlement. */ private String directionString; /** * The id of the enemy to incite against. */ private String enemyId; /** * The amount of gold in the bribe. */ private String goldString; /** * Create a new <code>InciteMessage</code> with the * supplied name. * * @param unit The inciting <code>Unit</code>. * @param direction The <code>Direction</code> to the settlement. * @param enemy The enemy <code>Player</code>. * @param gold The amount of gold in the bribe (negative for the * initial inquiry). */ public InciteMessage(Unit unit, Direction direction, Player enemy, int gold) { this.unitId = unit.getId(); this.directionString = String.valueOf(direction); this.enemyId = enemy.getId(); this.goldString = Integer.toString(gold); } /** * Create a new <code>InciteMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public InciteMessage(Game game, Element element) { this.unitId = element.getAttribute("unitId"); this.directionString = element.getAttribute("direction"); this.enemyId = element.getAttribute("enemyId"); this.goldString = element.getAttribute("gold"); } /** * Handle a "incite"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * * @return An element containing the result of the incite, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Game game = server.getGame(); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } if (unit.getTile() == null) { return DOMMessage.clientError("Unit is not on the map: " + unitId); } Direction direction = Enum.valueOf(Direction.class, directionString); Tile tile = unit.getTile().getNeighbourOrNull(direction); if (tile == null) { return DOMMessage.clientError("Could not find tile" + " in direction: " + direction + " from unit: " + unitId); } IndianSettlement is = tile.getIndianSettlement(); if (is == null) { return DOMMessage.clientError("There is no native settlement at: " + tile.getId()); } Player enemy; if (enemyId == null || enemyId.length() == 0) { return DOMMessage.clientError("Empty enemyId."); } if (!(game.getFreeColGameObjectSafely(enemyId) instanceof Player)) { return DOMMessage.clientError("Not a player: " + enemyId); } enemy = (Player) game.getFreeColGameObjectSafely(enemyId); if (enemy == player) { return DOMMessage.clientError("Inciting against oneself!"); } if (!enemy.isEuropean()) { return DOMMessage.clientError("Inciting against non-European!"); } MoveType type = unit.getMoveType(is.getTile()); if (type != MoveType.ENTER_INDIAN_SETTLEMENT_WITH_MISSIONARY) { return DOMMessage.clientError("Unable to enter " + is.getName() + ": " + type.whyIllegal()); } int gold; try { gold = Integer.parseInt(goldString); } catch (NumberFormatException e) { return DOMMessage.clientError("Bad gold: " + goldString); } // Valid, proceed to incite. return server.getInGameController() .incite(serverPlayer, unit, is, enemy, gold); } /** * Convert this InciteMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unitId", unitId); result.setAttribute("direction", directionString); result.setAttribute("enemyId", enemyId); result.setAttribute("gold", goldString); return result; } /** * The tag name of the root element representing this object. * * @return "incite". */ public static String getXMLElementTagName() { return "incite"; } }