/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.EquipmentType; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * Class to handle equipping a unit. */ public class EquipUnitMessage extends DOMMessage { /** * The id of the unit. */ private String unitId; /** * The id of the equipment type. */ private String typeId; /** * The amount of equipment. */ private String amountString; /** * Create a new <code>EquipUnitMessage</code> for the supplied unit and * equipment type and amount. * * @param unit The <code>Unit</code> to equip. * @param type The <code>EquipmentType</code> to equip with. * @param amount The amount of equipment. */ public EquipUnitMessage(Unit unit, EquipmentType type, int amount) { this.unitId = unit.getId(); this.typeId = type.getId(); this.amountString = Integer.toString(amount); } /** * Create a new <code>EquipUnitMessage</code> from a supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public EquipUnitMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.typeId = element.getAttribute("type"); this.amountString = element.getAttribute("amount"); } /** * Handle a "equipUnit"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message received on. * * @return An update encapsulating the equipUnit location change * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Game game = server.getGame(); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } if (unit.isInEurope()) { ; // Always OK } else if (unit.getTile() == null) { return DOMMessage.clientError("Unit is not on the map: " + unitId); } else if (unit.getSettlement() == null) { return DOMMessage.clientError("Unit is not in a settlement: " + unitId); } EquipmentType type = game.getSpecification().getEquipmentType(typeId); if (type == null) { return DOMMessage.clientError("Bad equipment type: " + typeId); } int amount; try { amount = Integer.parseInt(amountString); } catch (NumberFormatException e) { return DOMMessage.clientError("Bad amount: " + amountString); } if (amount == 0) { return DOMMessage.clientError("Amount must be non-zero: " + amountString); } else if (amount > 0) { if (!unit.canBeEquippedWith(type)) { return DOMMessage.clientError("Unable to equip unit " + unitId + " with " + typeId); } } else { if (-amount > unit.getEquipmentCount(type)) { return DOMMessage.clientError("Too much to remove (" + (-amount) + ") of " + typeId + " from unit " + unitId); } } // Proceed to equip. return server.getInGameController() .equipUnit(serverPlayer, unit, type, amount); } /** * Convert this EquipUnitMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); result.setAttribute("type", typeId); result.setAttribute("amount", amountString); return result; } /** * The tag name of the root element representing this object. * * @return "equipUnit". */ public static String getXMLElementTagName() { return "equipUnit"; } }