/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import java.util.logging.Logger; import org.freecolandroid.xml.stream.XMLStreamException; import org.freecolandroid.xml.stream.XMLStreamReader; import org.freecolandroid.xml.stream.XMLStreamWriter; import net.sf.freecol.common.model.Map; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.PathNode; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.pathfinding.CostDeciders; import net.sf.freecol.common.model.pathfinding.GoalDecider; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIMessage; import net.sf.freecol.server.ai.AIUnit; import org.w3c.dom.Element; /** * Mission for cashing in a treasure train. */ public class CashInTreasureTrainMission extends Mission { // TODO: Use a transport // TODO: Avoid enemy units // TODO: Require protection private static final Logger logger = Logger.getLogger(CashInTreasureTrainMission.class.getName()); /** * Creates a mission for the given <code>AIUnit</code>. * * @param aiMain The main AI-object. * @param aiUnit The <code>AIUnit</code> this mission * is created for. */ public CashInTreasureTrainMission(AIMain aiMain, AIUnit aiUnit) { super(aiMain, aiUnit); } /** * Loads a mission from the given element. * * @param aiMain The main AI-object. * @param element An <code>Element</code> containing an * XML-representation of this object. */ public CashInTreasureTrainMission(AIMain aiMain, Element element) { super(aiMain); readFromXMLElement(element); } /** * Creates a new <code>CashInTreasureTrainMission</code> and reads the given element. * * @param aiMain The main AI-object. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered * during parsing. * @see net.sf.freecol.server.ai.AIObject#readFromXML */ public CashInTreasureTrainMission(AIMain aiMain, XMLStreamReader in) throws XMLStreamException { super(aiMain); readFromXML(in); } /** * Disposes this <code>Mission</code>. */ public void dispose() { super.dispose(); } /** * Performs this mission. * @param connection The <code>Connection</code> to the server. */ public void doMission(Connection connection) { Unit unit = getUnit(); Map map = unit.getGame().getMap(); if (!isValid()) { return; } if (!unit.canCashInTreasureTrain()) { GoalDecider destinationDecider = new GoalDecider() { private PathNode best = null; public PathNode getGoal() { return best; } public boolean hasSubGoals() { return false; } public boolean check(Unit u, PathNode pathNode) { Tile t = pathNode.getTile(); if (u.canCashInTreasureTrain(t)) { best = pathNode; return true; } return false; } }; PathNode bestPath = unit.search(unit.getTile(), destinationDecider, CostDeciders.avoidSettlementsAndBlockingUnits(), Integer.MAX_VALUE, null); if (bestPath != null) { Direction r = moveTowards(bestPath); if (r == null || !moveButDontAttack(r)) return; } } if (unit.canCashInTreasureTrain()) { AIMessage.askCashInTreasureTrain(getAIUnit()); } } /** * Returns the destination for this <code>Transportable</code>. * This can either be the target {@link Tile} of the transport * or the target for the entire <code>Transportable</code>'s * mission. The target for the tansport is determined by * {@link TransportMission} in the latter case. * * @return The destination for this <code>Transportable</code>. */ public Tile getTransportDestination() { return null; } /** * Returns the priority of getting the unit to the * transport destination. * * @return The priority. */ public int getTransportPriority() { if (getTransportDestination() != null) { return NORMAL_TRANSPORT_PRIORITY; } else { return 0; } } /** * Writes all of the <code>AIObject</code>s and other AI-related * information to an XML-stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing * to the stream. */ protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException { toXML(out, getXMLElementTagName()); } /** * Returns the tag name of the root element representing this object. * * @return "cashInTreasureTrainMission". */ public static String getXMLElementTagName() { return "cashInTreasureTrainMission"; } }