/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.action; import org.freecolandroid.repackaged.java.awt.FlowLayout; import org.freecolandroid.repackaged.java.awt.event.ActionEvent; import org.freecolandroid.repackaged.java.awt.event.ActionListener; import org.freecolandroid.repackaged.javax.swing.BoxLayout; import org.freecolandroid.repackaged.javax.swing.JButton; import org.freecolandroid.repackaged.javax.swing.JLabel; import org.freecolandroid.repackaged.javax.swing.JPanel; import org.freecolandroid.repackaged.javax.swing.JTextField; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.i18n.Messages; import net.sf.freecol.client.gui.panel.FreeColDialog; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Map; import net.sf.freecol.common.model.Tile; /** * An action for scaling a map. This action is a part of the map editor. */ public class ScaleMapAction extends FreeColAction { public static final String id = "scaleMapAction"; /** * Creates a new <code>ScaleMapAction</code>. * * @param freeColClient The main controller object for the client. * @param gui */ ScaleMapAction(FreeColClient freeColClient, GUI gui) { super(freeColClient, gui, id); } /** * Checks if this action should be enabled. * * @return <code>false</code> if there is no active map. */ @Override protected boolean shouldBeEnabled() { return super.shouldBeEnabled() && freeColClient.isMapEditor() && freeColClient.getGame() != null && freeColClient.getGame().getMap() != null; } /** * Applies this action. * * @param e The <code>ActionEvent</code>. */ public void actionPerformed(ActionEvent e) { MapSize ms = showMapSizeDialog(); if (ms != null) { scaleMapTo(ms.width, ms.height); } } /** * Displays a dialog for choosing the new map size. * @return The size of the new map. */ private MapSize showMapSizeDialog() { /* * TODO: Extend this dialog. It should be possible * to specify the sizes using percentages. * * Add a panel containing information about * the scaling (old size, new size etc). */ final int COLUMNS = 5; final Map oldMap = freeColClient.getGame().getMap(); final JTextField inputWidth = new JTextField(Integer.toString(oldMap.getWidth()), COLUMNS); final JTextField inputHeight = new JTextField(Integer.toString(oldMap.getHeight()), COLUMNS); final FreeColDialog<MapSize> inputDialog = new FreeColDialog<MapSize>(freeColClient, gui) { @Override public void requestFocus() { inputWidth.requestFocus(); } }; inputDialog.setLayout(new BoxLayout(inputDialog, BoxLayout.Y_AXIS)); JPanel buttons = new JPanel(); buttons.setOpaque(false); final ActionListener al = new ActionListener() { public void actionPerformed(ActionEvent event) { try { int width = Integer.parseInt(inputWidth.getText()); int height = Integer.parseInt(inputHeight.getText()); if (width <= 0 || height <= 0) { throw new NumberFormatException(); } inputDialog.setResponse(new MapSize(width, height)); } catch (NumberFormatException nfe) { gui.errorMessage("integerAboveZero"); } } }; JButton okButton = new JButton(Messages.message("ok")); buttons.add(okButton); JButton cancelButton = new JButton(Messages.message("cancel")); cancelButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent event) { inputDialog.setResponse(null); } }); buttons.add(cancelButton); inputDialog.setCancelComponent(cancelButton); okButton.addActionListener(al); inputWidth.addActionListener(al); inputHeight.addActionListener(al); JLabel widthLabel = new JLabel(Messages.message("width")); widthLabel.setLabelFor(inputWidth); JLabel heightLabel = new JLabel(Messages.message("height")); heightLabel.setLabelFor(inputHeight); JPanel widthPanel = new JPanel(new FlowLayout()); widthPanel.setOpaque(false); widthPanel.add(widthLabel); widthPanel.add(inputWidth); JPanel heightPanel = new JPanel(new FlowLayout()); heightPanel.setOpaque(false); heightPanel.add(heightLabel); heightPanel.add(inputHeight); inputDialog.add(widthPanel); inputDialog.add(heightPanel); inputDialog.add(buttons); inputDialog.setSize(inputDialog.getPreferredSize()); return gui.getCanvas().showFreeColDialog(inputDialog); } private class MapSize { int width; int height; MapSize(int width, int height) { this.width = width; this.height = height; } } /** * Scales the current map into the specified size. The current * map is given by freeColClient.getGame().getMap(). * * @param width The width of the resulting map. * @param height The height of the resulting map. */ private void scaleMapTo(final int width, final int height) { /* * This implementation uses a simple linear scaling, and * the isometric shape is not taken into account. * * TODO: Find a better method for choosing a group of * adjacent tiles. This group can then be merged into * a common tile by using the average value (for * example: are there a majority of ocean tiles?). */ final Game game = freeColClient.getGame(); final Map oldMap = game.getMap(); final int oldWidth = oldMap.getWidth(); final int oldHeight = oldMap.getHeight(); Tile[][] tiles = new Tile[width][height]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { final int oldX = (x * oldWidth) / width; final int oldY = (y * oldHeight) / height; /* * TODO: This tile should be based on the average as * mentioned at the top of this method. */ Tile importTile = oldMap.getTile(oldX, oldY); Tile t = new Tile(game, importTile.getType(), x, y); if (importTile.getMoveToEurope() != null) { t.setMoveToEurope(importTile.getMoveToEurope()); } if (t.getTileItemContainer() != null) { t.getTileItemContainer().copyFrom(importTile.getTileItemContainer()); } tiles[x][y] = t; } } Map map = new Map(game, tiles); game.setMap(map); /* Commented because it doesn't appear to do anything valuable // Update river directions for (Tile t : map.getAllTiles()) { t.getTileItemContainer().updateRiver(); }*/ gui.setSelectedTile(map.getTile(0, 0), false); gui.refresh(); } }