/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when naming a new land. */ public class NewLandNameMessage extends DOMMessage { /** * The unit that has come ashore. */ private String unitId; /** * The name to use. */ private String newLandName; /** * An optional welcoming player. */ private String welcomerId; /** * An optional number of camps for the welcome message. */ private String campCount; /** * Has a treaty been accepted with the welcomer? */ private String acceptString; /** * Create a new <code>NewLandNameMessage</code> with the * supplied name. * * @param unit The <code>Unit</code> that has come ashore. * @param newLandName The new land name. * @param welcomer The optional <Player>welcomer</code> nation. * @param camps The optional number of camps of the welcomer nation. * @param accept Accept the welcomer offer? */ public NewLandNameMessage(Unit unit, String newLandName, Player welcomer, int camps, boolean accept) { this.unitId = unit.getId(); this.newLandName = newLandName; if (welcomer == null) { this.welcomerId = null; this.campCount = null; } else { this.welcomerId = welcomer.getId(); this.campCount = Integer.toString(camps); } this.acceptString = Boolean.toString(accept); } /** * Create a new <code>NewLandNameMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public NewLandNameMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.newLandName = element.getAttribute("newLandName"); if (element.hasAttribute("welcomer")) { this.welcomerId = element.getAttribute("welcomer"); this.campCount = element.getAttribute("camps"); } else { this.welcomerId = null; this.campCount = null; } this.acceptString = element.getAttribute("accept"); } /** * Public accessor for the unit. * * @param game The <code>Game</code> to look for a unit in. * @return The unit of this message. */ public Unit getUnit(Game game) { Object o = game.getFreeColGameObjectSafely(unitId); return (o instanceof Unit) ? (Unit) o : null; } /** * Public accessor for the new land name. * * @return The new land name of this message. */ public String getNewLandName() { return newLandName; } /** * Public accessor for the welcomer. * * @param game The <code>Game</code> to look for a welcomer in. * @return The welcomer of this message. */ public Player getWelcomer(Game game) { Object o = game.getFreeColGameObjectSafely(welcomerId); return (o instanceof Player) ? (Player) o : null; } /** * Sets the accept value of this message. * * @param accept The new accept value. */ public void setAccept(boolean accept) { this.acceptString = Boolean.toString(accept); } /** * Public accessor for the camp count. * * @return The camp count of this message. */ public String getCamps() { return campCount; } /** * Handle a "newLandName"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * * @return An update setting the new land name, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { Game game = server.getGame(); ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } Tile tile = unit.getTile(); if (tile == null) { return DOMMessage.clientError("Unit is not on the map: " + unitId); } if (!tile.isLand()) { return DOMMessage.clientError("Unit is not in the new world: " + unitId); } if (newLandName == null || newLandName.length() == 0) { return DOMMessage.clientError("Empty new land name"); } ServerPlayer welcomer = null; int camps = 0; if (welcomerId != null) { if (game.getFreeColGameObjectSafely(welcomerId) instanceof ServerPlayer) { welcomer = (ServerPlayer) game.getFreeColGameObjectSafely(welcomerId); if (!welcomer.isIndian()) { return DOMMessage.clientError("Not a native player: " + welcomerId); } } else { return DOMMessage.clientError("Not a player: " + welcomerId); } boolean foundWelcomer = false; for (Tile t : tile.getSurroundingTiles(1)) { if (t.getFirstUnit() != null && t.getFirstUnit().getOwner() == welcomer) { foundWelcomer = true; break; } } if (!foundWelcomer) { return DOMMessage.clientError("Unit is not next to welcomer."); } if (!welcomer.owns(tile)) { return DOMMessage.clientError("Welcomer offers unowned tile: " + tile.getId()); } try { camps = Integer.parseInt(campCount); } catch (NumberFormatException e) { return DOMMessage.clientError("Invalid camp count: " + campCount); } } boolean accept = Boolean.valueOf(acceptString); // Set name. return server.getInGameController() .setNewLandName(serverPlayer, unit, newLandName, welcomer, camps, accept); } /** * Convert this NewLandNameMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); result.setAttribute("newLandName", newLandName); if (welcomerId != null) result.setAttribute("welcomer", welcomerId); if (campCount != null) result.setAttribute("camps", campCount); if (acceptString != null) result.setAttribute("accept", acceptString); return result; } /** * The tag name of the root element representing this object. * * @return "newLandName". */ public static String getXMLElementTagName() { return "newLandName"; } }