/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.panel;
import java.util.List;
import java.util.logging.Logger;
import org.freecolandroid.repackaged.java.awt.event.ActionEvent;
import org.freecolandroid.repackaged.java.awt.event.ItemEvent;
import org.freecolandroid.repackaged.java.awt.event.ItemListener;
import org.freecolandroid.repackaged.javax.swing.DefaultComboBoxModel;
import org.freecolandroid.repackaged.javax.swing.JButton;
import org.freecolandroid.repackaged.javax.swing.JCheckBox;
import org.freecolandroid.repackaged.javax.swing.JComboBox;
import org.freecolandroid.repackaged.javax.swing.JLabel;
import org.freecolandroid.repackaged.javax.swing.JSpinner;
import org.freecolandroid.repackaged.javax.swing.JTextField;
import org.freecolandroid.repackaged.javax.swing.SpinnerNumberModel;
import net.miginfocom.swing.MigLayout;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.client.gui.i18n.Messages;
import net.sf.freecol.client.gui.plaf.FreeColComboBoxRenderer;
import net.sf.freecol.common.model.IndianNationType;
import net.sf.freecol.common.model.IndianSettlement;
import net.sf.freecol.common.model.Nation;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.UnitType;
import net.sf.freecol.server.model.ServerUnit;
import net.sf.freecol.common.util.RandomChoice;
/**
* This dialog is used to edit an Indian settlement (map editor only).
*/
public final class EditSettlementDialog extends FreeColDialog<IndianSettlement>
implements ItemListener {
@SuppressWarnings("unused")
private static final Logger logger = Logger.getLogger(EditSettlementDialog.class.getName());
private static final String REMOVE = "REMOVE";
private final IndianSettlement settlement;
private final JCheckBox capital;
private final JComboBox owner;
private final JComboBox skill;
private final JSpinner units;
private final JTextField name;
/**
* The constructor that will add the items to this panel.
* @param freeColClient the client
* @param gui the GUI
* @param settlement the IndianSettlement to edit
*/
public EditSettlementDialog(FreeColClient freeColClient, GUI gui, final IndianSettlement settlement) {
super(freeColClient, gui);
this.settlement = settlement;
okButton.addActionListener(this);
setLayout(new MigLayout("wrap 2, gapx 20"));
add(new JLabel(Messages.message("name")));
name = new JTextField(settlement.getName(), 30);
add(name);
add(new JLabel(Messages.message("nation")));
DefaultComboBoxModel nationModel = new DefaultComboBoxModel();
for (Player player : settlement.getGame().getPlayers()) {
if (player.isAI() && player.isIndian()) {
nationModel.addElement(player.getNation());
}
}
owner = new JComboBox(nationModel);
owner.setSelectedItem(settlement.getOwner().getNation());
owner.addItemListener(this);
owner.setRenderer(new FreeColComboBoxRenderer());
add(owner);
add(new JLabel(Messages.message("capital")));
capital = new JCheckBox();
capital.setSelected(settlement.isCapital());
add(capital);
add(new JLabel(Messages.message("report.indian.skillTaught")));
skill = new JComboBox(getSkillModel());
skill.setSelectedItem(settlement.getLearnableSkill());
skill.setRenderer(new FreeColComboBoxRenderer());
add(skill);
add(new JLabel(Messages.message("report.units")));
int unitCount = settlement.getUnitCount();
SpinnerNumberModel spinnerModel = new SpinnerNumberModel(unitCount, 1, 20, 1);
units = new JSpinner(spinnerModel);
add(units);
JButton remove = new JButton(Messages.message("editor.removeSettlement"));
remove.setActionCommand(REMOVE);
remove.addActionListener(this);
add(okButton, "newline 20, span, split 3, tag ok");
add(remove, "");
add(cancelButton, "tag cancel");
setSize(getPreferredSize());
}
private DefaultComboBoxModel getSkillModel() {
IndianNationType ownerType = (IndianNationType)
((Nation) owner.getSelectedItem()).getType();
DefaultComboBoxModel skillModel = new DefaultComboBoxModel();
for (RandomChoice<UnitType> skill : ownerType.getSkills()) {
skillModel.addElement(skill.getObject());
}
return skillModel;
}
public void itemStateChanged(ItemEvent e) {
skill.setModel(getSkillModel());
skill.setSelectedItem(settlement.getLearnableSkill());
}
public void actionPerformed(ActionEvent event) {
String command = event.getActionCommand();
if (OK.equals(command)) {
settlement.setName(name.getText());
Nation newNation = (Nation) owner.getSelectedItem();
if (newNation != settlement.getOwner().getNation()) {
Player newPlayer = settlement.getGame().getPlayer(newNation.getId());
settlement.changeOwner(newPlayer);
MapEditorTransformPanel.setNativePlayer(newPlayer);
}
if (capital.isSelected() && !settlement.isCapital()) {
// make sure we downgrade the old capital
for (IndianSettlement indianSettlement : settlement.getOwner().getIndianSettlements()) {
indianSettlement.setCapital(false);
}
settlement.setCapital(true);
} else if (!capital.isSelected() && settlement.isCapital()) {
settlement.setCapital(false);
}
settlement.setLearnableSkill((UnitType) skill.getSelectedItem());
int numberOfUnits = (Integer) units.getValue() - settlement.getUnitCount();
if (numberOfUnits > 0) {
UnitType BRAVE = getSpecification().getUnitType("model.unit.brave");
for (int index = 0; index < numberOfUnits; index++) {
settlement.add(new ServerUnit(settlement.getGame(),
settlement, settlement.getOwner(), BRAVE));
}
} else if (numberOfUnits < 0) {
List<Unit> unitList = settlement.getUnitList().subList(0, -numberOfUnits);
for (Unit unit : unitList) {
unit.dispose();
}
}
} else if (REMOVE.equals(command)) {
if (!getGUI().showConfirmDialog("editor.removeSettlement.text",
"ok", "cancel")) {
return;
}
// Dispose of units and settlement on tile
Tile t = settlement.getTile();
for (Unit unit : t.getUnitList()) {
unit.dispose();
}
t.setSettlement(null);
settlement.dispose();
}
getGUI().removeFromCanvas(this);
}
}